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PixelShaderGen: Store early_ztest as part of shader uid.
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@ -112,6 +112,7 @@ struct pixel_shader_uid_data
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u32 fast_depth_calc : 1;
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u32 per_pixel_depth : 1;
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u32 early_ztest : 1;
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u32 xfregs_numTexGen_numTexGens : 4;
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