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ShaderCache: Remove unused UID bits before inserting into shader map
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5 changed files with 29 additions and 12 deletions
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@ -29,5 +29,6 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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const pixel_ubershader_uid_data* uid_data);
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
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void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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}
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