GraphicsModAction changes for resource modifications

This commit is contained in:
iwubcode 2025-08-03 16:51:45 -05:00
commit 9a6af372a0

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@ -17,6 +17,8 @@
#include "VideoCommon/ConstantManager.h"
#include "VideoCommon/GraphicsModSystem/Types.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/Resources/MaterialResource.h"
#include "VideoCommon/Resources/MeshResource.h"
namespace GraphicsModActionData
{
@ -25,8 +27,8 @@ struct DrawStarted
const GraphicsModSystem::DrawDataView& draw_data_view;
u32 current_components_available;
bool* skip;
GraphicsModSystem::MaterialResource** material;
GraphicsModSystem::MeshResource** mesh;
VideoCommon::MaterialResource** material;
VideoCommon::MeshResource** mesh;
bool* ignore_mesh_transform;
std::optional<Common::Matrix44>* transform;
std::optional<GraphicsModSystem::Camera>* camera;