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https://github.com/dolphin-emu/dolphin.git
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This commit is contained in:
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20d27dce4b
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9ac3a60020
3 changed files with 4042 additions and 36 deletions
4001
Data/Sys/GameSettings/GALE01r2orig.ini
Normal file
4001
Data/Sys/GameSettings/GALE01r2orig.ini
Normal file
File diff suppressed because it is too large
Load diff
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@ -20,7 +20,7 @@
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#ifdef IS_PLAYBACK
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define BUTTON_WIDTH 54.0f
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#define BUTTON_WIDTH (0.018 * ImGui::GetWindowWidth())
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#endif
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@ -163,6 +163,11 @@ namespace OSD
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bool ButtonCustom(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags = 0)
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{
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ImGui::GetWindowDrawList()->AddRectFilled(
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ImGui::GetCurrentWindow()->DC.CursorPos,
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ImVec2(ImGui::GetCurrentWindow()->DC.CursorPos.x + size_arg.x, ImGui::GetCurrentWindow()->DC.CursorPos.y + size_arg.y),
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ImGui::ColorConvertFloat4ToU32(ImVec4(128.0f, 128.0f, 128.0f, 0.9f)));
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if (window->SkipItems)
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return false;
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@ -238,8 +243,8 @@ namespace OSD
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static bool isHeld = false;
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auto hover_bb = ImRect(
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ImVec2(5.0f, ImGui::GetWindowHeight() - 95.0f),
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ImVec2(ImGui::GetWindowWidth() - 5.0f, bb.Min.y));
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ImVec2(ImGui::GetWindowWidth() * 0.0025f, ImGui::GetWindowHeight() * 0.9525f),
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ImVec2(ImGui::GetWindowWidth() * 0.9975f, bb.Min.y));
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const bool hovered = ImGui::ItemHoverable(hover_bb, id);
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@ -317,25 +322,26 @@ namespace OSD
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window->DrawList->AddRectFilled(ImVec2(0, bb.Min.y), ImVec2(ImGui::GetWindowWidth(), ImGui::GetWindowHeight()), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 0.0f, 0.0f, 0.75f * style.Alpha)));
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// Grey background line
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - 4.0f), ImVec2(bb.Max.x, bb.Min.y - 4.0f), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f * style.Alpha)), 8);
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImVec2(bb.Max.x, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f * style.Alpha)), ImGui::GetWindowHeight() * 0.004f);
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// Whiter, more opaque line up to mouse position
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if (hovered && !isHeld)
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - 4.0f), ImVec2(new_grab_pos, bb.Min.y - 4.0f), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, style.Alpha)), 8);
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImVec2(new_grab_pos, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, style.Alpha)), ImGui::GetWindowHeight() * 0.004f);
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// Time text
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if (hovered || isHeld)
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window->DrawList->AddText(ImVec2(new_grab_pos - valuesize.x / 2, bb.Min.y - 30), ImColor(255, 255, 255), GetTimeForFrame(new_value).c_str());
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window->DrawList->AddText(ImVec2(new_grab_pos - valuesize.x / 2, bb.Min.y - ImGui::GetWindowHeight() * 0.025f), ImColor(255, 255, 255), GetTimeForFrame(new_value).c_str());
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// Colored line, circle indicator, and text
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// Colored line and circle indicator
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if (isHeld) {
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - 4.0f), ImVec2(new_grab_pos, bb.Min.y - 4.0f), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0)), 8);
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window->DrawList->AddCircleFilled(ImVec2(new_grab_pos, bb.Min.y - 2.0f), 12.0f, ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0)));
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImVec2(new_grab_pos, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0)), ImGui::GetWindowHeight() * 0.004f);
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window->DrawList->AddCircleFilled(ImVec2(new_grab_pos, bb.Min.y - ImGui::GetWindowHeight() * 0.001f), ImGui::GetWindowHeight() * 0.006f, ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0)));
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}
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// Progress bar
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if (!isHeld) {
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frame = (g_playbackStatus->targetFrameNum == INT_MAX) ? g_playbackStatus->currentPlaybackFrame : g_playbackStatus->targetFrameNum;
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - 4.0f), ImVec2(curr_grab_pos, bb.Min.y - 4.0f), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, style.Alpha)), 8);
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImVec2(curr_grab_pos, bb.Min.y - ImGui::GetWindowHeight() * 0.002f), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, style.Alpha)), ImGui::GetWindowHeight() * 0.004f);
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}
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return value_changed;
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@ -437,15 +443,15 @@ namespace OSD
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// Grey background line
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window->DrawList->AddLine(
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ImVec2(bb.Min.x, bb.Max.y - 5.0f), ImVec2(bb.Max.x, bb.Max.y - 5.0f),
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ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f * style.Alpha)), 8);
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ImVec2(bb.Min.x, bb.Max.y - ImGui::GetWindowHeight() * 0.0025f), ImVec2(bb.Max.x, bb.Max.y - ImGui::GetWindowHeight() * 0.0025f),
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ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f * style.Alpha)), ImGui::GetWindowHeight() * 0.004f);
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// Colored line and circle indicator
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 5.0f), ImVec2(grab_pos, bb.Max.y - 5.0f), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, style.Alpha)), 8);
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - ImGui::GetWindowHeight() * 0.0025f), ImVec2(grab_pos, bb.Max.y - ImGui::GetWindowHeight() * 0.0025f), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, style.Alpha)), ImGui::GetWindowHeight() * 0.004f);
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if (isHeld)
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window->DrawList->AddCircleFilled(
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ImVec2(grab_pos, bb.Max.y - 5.0f), 12,
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ImVec2(grab_pos, bb.Max.y - ImGui::GetWindowHeight() * 0.0025f), ImGui::GetWindowHeight() * 0.006f,
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ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, style.Alpha)));
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return value_changed;
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@ -458,11 +464,10 @@ namespace OSD
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return false;
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const ImGuiID id = window->GetID(label);
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const float w = ImGui::GetWindowWidth() - 10;
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const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true) * 1.0f;
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const ImRect frame_bb(
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ImVec2(0.0f, ImGui::GetWindowHeight() - 70.0f),
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ImVec2(0.0f, ImGui::GetWindowHeight() * 0.965f),
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ImVec2(ImGui::GetWindowWidth(), ImGui::GetWindowHeight()));
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if (!format)
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@ -482,7 +487,7 @@ namespace OSD
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return false;
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const ImGuiID id = window->GetID(label);
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const ImRect frame_bb(ImVec2(BUTTON_WIDTH * 5, ImGui::GetWindowHeight() - 50.0f), ImVec2(BUTTON_WIDTH * 5 + 80.0f, ImGui::GetWindowHeight() - 32.0f));
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const ImRect frame_bb(ImVec2(BUTTON_WIDTH * 5, ImGui::GetWindowHeight() * 0.975f), ImVec2(BUTTON_WIDTH * 5 + 0.04 * ImGui::GetWindowWidth(), ImGui::GetWindowHeight() * 0.985f));
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const bool value_changed =
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VolumeBarBehavior(frame_bb, id, v, v_min, v_max, power, ImGuiSliderFlags_None, color);
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@ -521,10 +526,10 @@ namespace OSD
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
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{
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#define LABEL_BOX_TOP (ImGui::GetWindowHeight() - 150.0f)
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#define LABEL_BOX_BOTTOM (ImGui::GetWindowHeight() - 96.0f)
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#define LABEL_TEXT_HEIGHT (ImGui::GetWindowHeight() - 140.0f)
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ImGui::SetWindowFontScale(0.25f);
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#define LABEL_BOX_TOP (ImGui::GetWindowHeight() * 0.925f)
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#define LABEL_BOX_BOTTOM (ImGui::GetWindowHeight() * 0.952f)
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#define LABEL_TEXT_HEIGHT (ImGui::GetWindowHeight() * 0.93f)
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ImGui::SetWindowFontScale(ImGui::GetWindowWidth() / 12300.0f);
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if (SeekBar("SlippiSeek", ImVec4(1.0f, 0.0f, 0.0f, 1.0f), &frame, Slippi::PLAYBACK_FIRST_SAVE, g_playbackStatus->lastFrame, 1.0, "%d")) {
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Host_PlaybackSeek();
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@ -532,7 +537,7 @@ namespace OSD
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style.Alpha = (showHelp || ImGui::GetHoveredID()) ? 1 : std::max(0.0001f, 1.0f - (diff / 1000.0f));
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ImGui::SetCursorPos(ImVec2(0.0f, ImGui::GetWindowHeight() - 62.0f));
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ImGui::SetCursorPos(ImVec2(0.0f, ImGui::GetWindowHeight() * 0.9735f));
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.5f, 0.45f));
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//if (ButtonCustom(paused ? ICON_FA_PLAY : ICON_FA_PAUSE, ImVec2(40.0f, BUTTON_WIDTH))) {
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// INFO_LOG(SLIPPI, "playing");
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@ -546,15 +551,15 @@ namespace OSD
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}
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if (ImGui::IsItemHovered()) {
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ImGui::GetWindowDrawList()->AddRectFilled(
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ImVec2(5.0f, LABEL_BOX_TOP),
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ImVec2(400.0f, LABEL_BOX_BOTTOM),
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ImVec2(ImGui::GetWindowWidth() * 0.0025f, LABEL_BOX_TOP),
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ImVec2(ImGui::GetWindowWidth() * 0.135f, LABEL_BOX_BOTTOM),
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ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 0.0f, 0.0f, 0.9f)));
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ImGui::SetCursorPos(ImVec2(15.0f, LABEL_TEXT_HEIGHT));
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ImGui::SetCursorPos(ImVec2(0.005f * ImGui::GetWindowWidth(), LABEL_TEXT_HEIGHT));
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ImGui::Text("Jump Back (Shift + Left Arrow)");
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}
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// Step back
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH, ImGui::GetWindowHeight() - 62.0f));
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH, ImGui::GetWindowHeight() * 0.9735f));
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if (ButtonCustom(ICON_FA_STEP_BACKWARD, ImVec2(BUTTON_WIDTH, BUTTON_WIDTH))) {
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if (g_playbackStatus->targetFrameNum == INT_MAX) {
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g_playbackStatus->targetFrameNum = g_playbackStatus->currentPlaybackFrame - 300;
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@ -563,15 +568,15 @@ namespace OSD
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}
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if (ImGui::IsItemHovered()) {
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ImGui::GetWindowDrawList()->AddRectFilled(
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ImVec2(54.0f, LABEL_BOX_TOP),
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ImVec2(450.0f, LABEL_BOX_BOTTOM),
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ImVec2(ImGui::GetWindowWidth() * 0.0025f + 2 * BUTTON_WIDTH, LABEL_BOX_TOP),
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ImVec2(ImGui::GetWindowWidth() * 0.135f, LABEL_BOX_BOTTOM),
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ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 0.0f, 0.0f, 0.9f)));
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ImGui::SetCursorPos(ImVec2(64.0f, LABEL_TEXT_HEIGHT));
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ImGui::Text("Step Back (Left Arrow)");
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}
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// Step forward
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH * 2, ImGui::GetWindowHeight() - 62.0f));
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH * 2, ImGui::GetWindowHeight() * 0.9735f));
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if (ButtonCustom(ICON_FA_STEP_FORWARD, ImVec2(BUTTON_WIDTH, BUTTON_WIDTH))) {
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if (g_playbackStatus->targetFrameNum == INT_MAX) {
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g_playbackStatus->targetFrameNum = g_playbackStatus->currentPlaybackFrame + 300;
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@ -588,7 +593,7 @@ namespace OSD
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}
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// Jump forward
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH * 3, ImGui::GetWindowHeight() - 62.0f));
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH * 3, ImGui::GetWindowHeight() * 0.9735f));
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if (ButtonCustom(ICON_FA_FAST_FORWARD, ImVec2(BUTTON_WIDTH, BUTTON_WIDTH))) {
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if (g_playbackStatus->targetFrameNum == INT_MAX) {
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g_playbackStatus->targetFrameNum = g_playbackStatus->currentPlaybackFrame + 1200;
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@ -609,7 +614,7 @@ namespace OSD
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static bool isVolumeVisible = false;
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int* volume = &SConfig::GetInstance().m_Volume;
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static int prev;
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH * 4, ImGui::GetWindowHeight() - 62.0f));
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ImGui::SetCursorPos(ImVec2(BUTTON_WIDTH * 4, ImGui::GetWindowHeight() * 0.9735f));
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if (ButtonCustom(*volume == 0 ? ICON_FA_VOLUME_OFF : ICON_FA_VOLUME_UP, ImVec2(BUTTON_WIDTH, BUTTON_WIDTH))) {
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if (*volume == 0) {
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*volume = prev == 0 ? 30 : prev; // todo: find good default value
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@ -626,7 +631,7 @@ namespace OSD
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}
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// Help
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ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - BUTTON_WIDTH * 2, ImGui::GetWindowHeight() - 62.0f));
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ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - BUTTON_WIDTH * 2, ImGui::GetWindowHeight() * 0.9735f));
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if (ButtonCustom(ICON_FA_QUESTION_CIRCLE, ImVec2(BUTTON_WIDTH, BUTTON_WIDTH))) {
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showHelp = !showHelp;
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}
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@ -660,7 +665,7 @@ namespace OSD
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}
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// Fullscreen
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ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - BUTTON_WIDTH, ImGui::GetWindowHeight() - 62.0f));
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ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - BUTTON_WIDTH, ImGui::GetWindowHeight() * 0.9735f));
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if (ButtonCustom(ICON_FA_EXPAND, ImVec2(BUTTON_WIDTH, BUTTON_WIDTH))) {
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Host_Fullscreen();
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}
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@ -676,7 +681,7 @@ namespace OSD
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ImGui::PopStyleVar();
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// Time text
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ImGui::SetCursorPos(ImVec2(380.0f, ImGui::GetWindowHeight() - 50.0f));
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ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() * 0.14f, ImGui::GetWindowHeight() * 0.975f));
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auto playbackTime = GetTimeForFrame(g_playbackStatus->currentPlaybackFrame);
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auto endTime = GetTimeForFrame(g_playbackStatus->lastFrame);
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auto timeString = playbackTime + " / " + endTime;
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@ -930,10 +930,10 @@ bool Renderer::InitializeImGui()
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#ifdef IS_PLAYBACK
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ImFontConfig config;
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config.MergeMode = true;
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ImGui::GetIO().Fonts->AddFontFromFileTTF((File::GetSysDirectory() + "Resources/Roboto-Medium.ttf").c_str(), 64.0f, 0, ImGui::GetIO().Fonts->GetGlyphRangesDefault());
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ImGui::GetIO().Fonts->AddFontFromFileTTF((File::GetSysDirectory() + "Resources/Roboto-Medium.ttf").c_str(), 112.0f, 0, ImGui::GetIO().Fonts->GetGlyphRangesDefault());
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static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
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ImGui::GetIO().Fonts->AddFontFromFileTTF((File::GetSysDirectory() + "Resources/" + FONT_ICON_FILE_NAME_FA).c_str(), 64.0f, &icons_config, icons_ranges);
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ImGui::GetIO().Fonts->AddFontFromFileTTF((File::GetSysDirectory() + "Resources/" + FONT_ICON_FILE_NAME_FA).c_str(), 128.0f, &icons_config, icons_ranges);
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#endif
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// Don't create an ini file. TODO: Do we want this in the future?
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