PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures

(D3D9 only)

This is basically the same as revision e58692653a, just for scaled textures and with a LOT more work...
This commit is contained in:
NeoBrainX 2012-02-20 17:55:18 +01:00
commit 9adc119e3c
8 changed files with 61 additions and 25 deletions

View file

@ -24,26 +24,27 @@
#define I_KCOLORS "k"
#define I_ALPHA "alphaRef"
#define I_TEXDIMS "texdim"
#define I_VTEXSCALE "vtexscale"
#define I_ZBIAS "czbias"
#define I_INDTEXSCALE "cindscale"
#define I_INDTEXMTX "cindmtx"
#define I_FOG "cfog"
#define I_PLIGHTS "cLights"
#define I_PMATERIALS "cmtrl"
#define I_PMATERIALS "cmtrl"
#define C_COLORMATRIX 0 // 0
#define C_COLORS 0 // 0
#define C_KCOLORS (C_COLORS + 4) // 4
#define C_ALPHA (C_KCOLORS + 4) // 8
#define C_TEXDIMS (C_ALPHA + 1) // 9
#define C_ZBIAS (C_TEXDIMS + 8) //17
#define C_INDTEXSCALE (C_ZBIAS + 2) //19
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
#define C_FOG (C_INDTEXMTX + 6) //27
#define C_PLIGHTS (C_FOG + 3)
#define C_PMATERIALS (C_PLIGHTS + 40)
#define C_PENVCONST_END (C_PMATERIALS + 4)
#define C_VTEXSCALE (C_TEXDIMS + 8) //17 - virtual texture scaling factor (e.g. custom textures, scaled EFB copies)
#define C_ZBIAS (C_VTEXSCALE + 4) //21
#define C_INDTEXSCALE (C_ZBIAS + 2) //23
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //25
#define C_FOG (C_INDTEXMTX + 6) //31
#define C_PLIGHTS (C_FOG + 3) //34
#define C_PMATERIALS (C_PLIGHTS + 40) //74
#define C_PENVCONST_END (C_PMATERIALS + 4) //78
#define PIXELSHADERUID_MAX_VALUES 70
#define PIXELSHADERUID_MAX_VALUES_SAFE 120