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sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,6 +29,7 @@ int GetRemainingVertices(int primitive); // remaining number of vertices that ca
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// TODO: move, rename.
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extern u8* s_pCurBufferPointer;
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extern u8* s_pBaseBufferPointer;
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}
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