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Fix an AUX mixing issue introduced when implementing AXWii. Now FIFA 06 sounds great with AX HLE.
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1 changed files with 1 additions and 1 deletions
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@ -392,7 +392,7 @@ void CUCode_AX::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr)
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// First, we need to send the contents of our AUX buffers to the CPU.
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// First, we need to send the contents of our AUX buffers to the CPU.
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if (write_addr)
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if (write_addr)
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{
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{
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for (u32 i = 0; i < 3 * 32; ++i)
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for (u32 i = 0; i < 5 * 32; ++i)
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for (u32 j = 0; j < 3; ++j)
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for (u32 j = 0; j < 3; ++j)
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temp[j][i] = Common::swap32(buffers[j][i]);
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temp[j][i] = Common::swap32(buffers[j][i]);
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memcpy(HLEMemory_Get_Pointer(write_addr), temp, sizeof (temp));
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memcpy(HLEMemory_Get_Pointer(write_addr), temp, sizeof (temp));
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