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VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy
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3 changed files with 3 additions and 24 deletions
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@ -318,9 +318,6 @@ enum Bug
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// BUG: Multi-threaded shader pre-compilation sometimes crashes
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// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()
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// refer to https://github.com/dolphin-emu/dolphin/pull/9414 for initial validation coverage
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// All untested platforms will report as having this bug as to avoid crashes
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// Note that things should highly likely work out fine on D3D
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// so we didn't extend the Bug API to also support D3D
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION
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};
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