For some reason the wxGLCanvas loses keyboard focus whenever the

full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-11 05:48:22 +00:00
parent bb725858ea
commit 9c09500a13
3 changed files with 7 additions and 3 deletions

View file

@ -316,6 +316,7 @@ void OpenGL_Update()
if (width == s_backbuffer_width && height == s_backbuffer_height)
return;
GLWin.glCanvas->SetFocus();
GLWin.glCanvas->SetSize(0, 0, width, height);
GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
s_backbuffer_width = width;