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Fix indeterminism in GPU thread mode.
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6 changed files with 19 additions and 4 deletions
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@ -143,6 +143,8 @@ private:
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std::string m_player_name;
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bool m_connecting;
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TraversalClient* m_traversal_client;
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u32 m_timebase_frame;
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};
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void NetPlay_Enable(NetPlayClient* const np);
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