Fix indeterminism in GPU thread mode.

This commit is contained in:
comex 2015-06-06 01:20:51 -04:00
commit 9c63b78397
6 changed files with 19 additions and 4 deletions

View file

@ -143,6 +143,8 @@ private:
std::string m_player_name;
bool m_connecting;
TraversalClient* m_traversal_client;
u32 m_timebase_frame;
};
void NetPlay_Enable(NetPlayClient* const np);