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hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl modified TextureConversionShader preparing the implementation of new efb to ram in dx11 please test for regressions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 445 additions and 287 deletions
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@ -1107,7 +1107,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if(s_bScreenshot)
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{
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s_criticalScreenshot.Enter();
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HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);//, NULL, dst_rect.AsRECT(), D3D::GetBackBufferSurface(), NULL, dst_rect.AsRECT(), D3DX_FILTER_NONE, 0);
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HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
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if(FAILED(hr))
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{
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PanicAlert("Error dumping surface data.");
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