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Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
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41 changed files with 526 additions and 236 deletions
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@ -85,6 +85,7 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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Config::GFX_ENHANCE_MAX_ANISOTROPY.location,
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Config::GFX_ENHANCE_POST_SHADER.location,
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Config::GFX_ENHANCE_FORCE_TRUE_COLOR.location,
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Config::GFX_ENHANCE_DISABLE_COPY_FILTER.location,
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// Graphics.Stereoscopy
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