mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 13:18:50 +00:00
Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
This commit is contained in:
parent
a192a3bb30
commit
9e798eec94
41 changed files with 526 additions and 236 deletions
|
@ -34,7 +34,7 @@ public:
|
|||
|
||||
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
|
||||
|
||||
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) override;
|
||||
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks) override;
|
||||
|
||||
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
||||
u32 color, u32 z) override;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue