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Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
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41 changed files with 526 additions and 236 deletions
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@ -120,6 +120,7 @@ void VideoConfig::Refresh()
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iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
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bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
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stereo_mode = static_cast<StereoMode>(Config::Get(Config::GFX_STEREO_MODE));
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iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
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