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Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
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41 changed files with 526 additions and 236 deletions
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@ -73,6 +73,7 @@ struct VideoConfig final
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int iMaxAnisotropy;
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std::string sPostProcessingShader;
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bool bForceTrueColor;
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bool bDisableCopyFilter;
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// Information
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bool bShowFPS;
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