PixelShaderGen: Some cleanups.

This commit is contained in:
NeoBrainX 2013-03-29 20:59:03 +01:00
commit 9eccd56ef0
3 changed files with 26 additions and 27 deletions

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@ -419,6 +419,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
// This one is high in profiles (0.5%).
// TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only.
// TODO: Conversion should be checked in the context of tev_fixes..
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
{
float *pf = &lastRGBAfull[type][num][0];