HW: Don't be responsible for g_controller_interface

Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.

This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
This commit is contained in:
Michael Maltese 2016-10-11 12:54:35 -07:00
commit a082e9324f
10 changed files with 24 additions and 36 deletions

View file

@ -333,19 +333,16 @@ bool CFrame::InitControllers()
if (!g_controller_interface.IsInit())
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize(reinterpret_cast<void*>(win));
Keyboard::Initialize(reinterpret_cast<void*>(win));
Wiimote::Initialize(reinterpret_cast<void*>(win),
Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
void* win = reinterpret_cast<void*>(X11Utils::XWindowFromHandle(GetHandle()));
#else
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()),
Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
void* win = reinterpret_cast<void*>(GetHandle());
#endif
g_controller_interface.Initialize(win);
Pad::Initialize();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
HotkeyManagerEmu::Initialize();
return true;
}
return false;
@ -547,6 +544,7 @@ CFrame::~CFrame()
Keyboard::Shutdown();
Pad::Shutdown();
HotkeyManagerEmu::Shutdown();
g_controller_interface.Shutdown();
drives.clear();