mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-01 07:52:37 +00:00
GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
2bcdf4f5a4
commit
a0aa506453
26 changed files with 359 additions and 222 deletions
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@ -31,7 +31,7 @@ void ControllerInterface::Init()
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return;
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#ifdef CIFACE_USE_DINPUT
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ciface::DInput::Init(m_devices);
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ciface::DInput::Init(m_devices, (HWND)m_hwnd);
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init(m_devices);
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@ -204,7 +204,7 @@ public:
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Device::Control* Detect(const unsigned int ms, Device* const device);
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};
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ControllerInterface() : m_is_init(false) {}
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ControllerInterface() : m_is_init(false), m_hwnd(NULL) {}
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void SetHwnd(void* const hwnd);
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void Init();
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@ -61,14 +61,14 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
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return StripSpaces(out);
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}
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void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
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void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
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{
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IDirectInput8* idi8;
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if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
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return;
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#ifdef CIFACE_USE_DINPUT_KBM
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InitKeyboardMouse(idi8, devices);
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InitKeyboardMouse(idi8, devices, hwnd);
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#endif
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#ifdef CIFACE_USE_DINPUT_JOYSTICK
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InitJoystick(idi8, devices/*, hwnd*/);
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@ -23,7 +23,7 @@ BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVO
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BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
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void Init(std::vector<ControllerInterface::Device*>& devices, HWND hwnd);
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}
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}
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@ -19,7 +19,7 @@ namespace ciface
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namespace DInput
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{
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struct
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static struct
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{
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const BYTE code;
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const char* const name;
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@ -28,7 +28,7 @@ struct
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#include "NamedKeys.h"
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};
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struct
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static struct
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{
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const BYTE code;
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const char* const name;
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@ -39,8 +39,13 @@ struct
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{ VK_SCROLL, "SCROLL LOCK" }
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};
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void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
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// lil silly
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static HWND hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd)
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{
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hwnd = _hwnd;
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// mouse and keyboard are a combined device, to allow shift+click and stuff
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// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
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// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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@ -81,7 +86,7 @@ KeyboardMouse::~KeyboardMouse()
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m_mo_device->Release();
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}
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KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
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KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
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: m_kb_device(kb_device)
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, m_mo_device(mo_device)
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{
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@ -90,16 +95,16 @@ KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRE
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m_last_update = GetTickCount();
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ZeroMemory( &m_state_in, sizeof(m_state_in) );
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ZeroMemory( m_state_out, sizeof(m_state_out) );
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ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
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ZeroMemory(&m_state_in, sizeof(m_state_in));
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ZeroMemory(m_state_out, sizeof(m_state_out));
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ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
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// KEYBOARD
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// add keys
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for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
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for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
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AddInput(new Key(i));
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// add lights
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for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
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for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
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AddOutput(new Light(i));
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// MOUSE
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@ -109,15 +114,38 @@ KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRE
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mouse_caps.dwSize = sizeof(mouse_caps);
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m_mo_device->GetCapabilities(&mouse_caps);
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// mouse buttons
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for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
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for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
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AddInput(new Button(i));
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// mouse axes
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for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
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for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
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{
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// each axis gets a negative and a positive input instance associated with it
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AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
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AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
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}
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// cursor, with a hax for-loop
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for (unsigned int i=0; i<4; ++i)
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AddInput(new Cursor(!!(i&2), !!(i&1)));
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}
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void GetMousePos(float* const x, float* const y)
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{
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unsigned int win_width = 2, win_height = 2;
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(hwnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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RECT rect;
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GetClientRect(hwnd, &rect);
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// Width and height is the size of the rendering window
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win_width = rect.right - rect.left;
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win_height = rect.bottom - rect.top;
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// Return the mouse position as a range from -1 to 1
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*x = (float)point.x / (float)win_width * 2 - 1;
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*y = (float)point.y / (float)win_height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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@ -148,11 +176,15 @@ bool KeyboardMouse::UpdateInput()
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if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
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{
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// need to smooth out the axes, otherwise it doesnt work for shit
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for ( unsigned int i = 0; i < 3; ++i )
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for (unsigned int i = 0; i < 3; ++i)
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((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
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// copy over the buttons
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memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
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memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
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// update mouse cursor
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GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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return true;
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}
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@ -174,17 +206,17 @@ bool KeyboardMouse::UpdateOutput()
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};
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std::vector< KInput > kbinputs;
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for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
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for (unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i)
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{
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bool want_on = false;
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if ( m_state_out[i] )
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if (m_state_out[i])
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want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
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// lights are set to their original state when output is zero
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if ( want_on ^ m_current_state_out[i] )
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if (want_on ^ m_current_state_out[i])
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{
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kbinputs.push_back( KInput( named_lights[i].code ) ); // press
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kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
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kbinputs.push_back(KInput(named_lights[i].code)); // press
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kbinputs.push_back(KInput(named_lights[i].code, true)); // release
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m_current_state_out[i] ^= 1;
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}
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@ -214,12 +246,12 @@ std::string KeyboardMouse::GetSource() const
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ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
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{
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return ( ((Input*)input)->GetState( &m_state_in ) );
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return (((Input*)input)->GetState(&m_state_in));
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}
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void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
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{
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((Output*)output)->SetState( state, m_state_out );
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((Output*)output)->SetState(state, m_state_out);
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}
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// names
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@ -236,7 +268,14 @@ std::string KeyboardMouse::Button::GetName() const
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std::string KeyboardMouse::Axis::GetName() const
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{
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std::string tmpstr("Axis ");
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tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
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tmpstr += "XYZ"[m_index]; tmpstr += (m_range>0 ? '+' : '-');
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return tmpstr;
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}
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std::string KeyboardMouse::Cursor::GetName() const
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{
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std::string tmpstr("Cursor ");
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tmpstr += "XY"[m_index]; tmpstr += (m_positive ? '+' : '-');
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return tmpstr;
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}
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// get/set state
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ControlState KeyboardMouse::Key::GetState(const State* const state) const
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{
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return ( state->keyboard[named_keys[m_index].code] > 0 );
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return (state->keyboard[named_keys[m_index].code] != 0);
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}
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ControlState KeyboardMouse::Button::GetState(const State* const state) const
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{
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return ( state->mouse.rgbButtons[m_index] > 0 );
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return (state->mouse.rgbButtons[m_index] != 0);
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}
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ControlState KeyboardMouse::Axis::GetState(const State* const state) const
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{
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return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
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return std::max(0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range);
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}
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ControlState KeyboardMouse::Cursor::GetState(const State* const state) const
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{
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return std::max(0.0f, ControlState((&state->cursor.x)[m_index]) / (m_positive ? 1.0f : -1.0f));
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}
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void KeyboardMouse::Light::SetState(const ControlState state, unsigned char* const state_out)
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@ -14,7 +14,7 @@ namespace ciface
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namespace DInput
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{
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void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND _hwnd);
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class KeyboardMouse : public ControllerInterface::Device
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{
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{
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BYTE keyboard[256];
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DIMOUSESTATE2 mouse;
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struct
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{
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float x, y;
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} cursor;
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};
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class Input : public ControllerInterface::Device::Input
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const LONG m_range;
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};
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class Cursor : public Input
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{
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friend class KeyboardMouse;
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public:
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std::string GetName() const;
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bool IsDetectable() { return false; }
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protected:
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Cursor(const unsigned int index, const bool positive) : m_index(index), m_positive(positive) {}
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ControlState GetState(const State* const state) const;
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private:
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const unsigned int m_index;
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const bool m_positive;
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};
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class Light : public Output
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{
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friend class KeyboardMouse;
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@ -9,7 +9,7 @@ namespace ciface
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namespace XInput
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{
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struct
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static struct
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{
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const char* const name;
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const WORD bitmask;
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{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
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};
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const char* named_triggers[] =
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static const char* const named_triggers[] =
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{
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"Trigger L",
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"Trigger R"
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};
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const char* named_axes[] =
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static const char* const named_axes[] =
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{
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"Left X",
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"Left Y",
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"Right Y"
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};
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const char* named_motors[] =
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static const char* const named_motors[] =
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{
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"Motor L",
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"Motor R"
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