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GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
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26 changed files with 359 additions and 222 deletions
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@ -43,14 +43,22 @@ bool InputPlugin::LoadConfig()
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{
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IniFile inifile;
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if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
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{
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controllers[0]->LoadDefaults(controller_interface);
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return false;
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}
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i ) {
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for ( ; i!=e; ++i )
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{
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// load settings from ini
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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// update refs
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(*i)->UpdateReferences(controller_interface);
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}
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return true;
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}
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