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Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
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12 changed files with 79 additions and 39 deletions
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@ -24,14 +24,11 @@ static const unsigned int WII_BANNER_HEIGHT = 64;
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static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
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static const unsigned int WII_BANNER_OFFSET = 0xA0;
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std::vector<u32> IVolume::GetBanner(int* width, int* height) const
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std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id)
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{
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*width = 0;
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*height = 0;
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u64 title_id = 0;
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GetTitleID(&title_id);
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std::string file_name = StringFromFormat("%s/title/%08x/%08x/data/banner.bin",
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File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id);
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if (!File::Exists(file_name))
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