Don't read from volume when reloading Wii banners

Should make loading cached Wii games that lack banners slightly faster.
This commit is contained in:
JosJuice 2015-12-03 17:29:59 +01:00
parent a5904b522d
commit a0cd753060
12 changed files with 79 additions and 39 deletions

View file

@ -183,7 +183,8 @@ IVolume::ECountry CVolumeDirectory::GetCountry() const
std::string CVolumeDirectory::GetMakerID() const
{
return "VOID";
// Not implemented
return "00";
}
std::string CVolumeDirectory::GetInternalName() const
@ -204,6 +205,14 @@ std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetNames(bool prefer
return names;
}
std::vector<u32> CVolumeDirectory::GetBanner(int* width, int* height) const
{
// Not implemented
*width = 0;
*height = 0;
return std::vector<u32>();
}
void CVolumeDirectory::SetName(const std::string& name)
{
size_t length = name.length();
@ -216,11 +225,13 @@ void CVolumeDirectory::SetName(const std::string& name)
u64 CVolumeDirectory::GetFSTSize() const
{
// Not implemented
return 0;
}
std::string CVolumeDirectory::GetApploaderDate() const
{
// Not implemented
return "VOID";
}
@ -239,12 +250,14 @@ BlobType CVolumeDirectory::GetBlobType() const
u64 CVolumeDirectory::GetSize() const
{
// Not implemented
return 0;
}
u64 CVolumeDirectory::GetRawSize() const
{
return GetSize();
// Not implemented
return 0;
}
std::string CVolumeDirectory::ExtractDirectoryName(const std::string& _rDirectory)