mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 20:28:56 +00:00
First Stage:
Fix depth related errors in dstalpha pass. best place to test: water splash effect in super mario galaxy
This commit is contained in:
parent
f7ce27c91d
commit
a0d60210fd
10 changed files with 101 additions and 26 deletions
|
@ -264,7 +264,7 @@ void VertexManager::vFlush()
|
|||
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
g_renderer->ApplyState(useDstAlpha);
|
||||
g_renderer->ApplyState(useDstAlpha ? RSM_UseDstAlpha : RSM_None);
|
||||
LoadBuffers();
|
||||
Draw(stride);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue