mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 04:08:55 +00:00
First Stage:
Fix depth related errors in dstalpha pass. best place to test: water splash effect in super mario galaxy
This commit is contained in:
parent
f7ce27c91d
commit
a0d60210fd
10 changed files with 101 additions and 26 deletions
|
@ -11,6 +11,8 @@ void ClearEFBCache();
|
|||
|
||||
class Renderer : public ::Renderer
|
||||
{
|
||||
private:
|
||||
u32 LastMode;
|
||||
public:
|
||||
Renderer();
|
||||
~Renderer();
|
||||
|
@ -27,8 +29,8 @@ public:
|
|||
void SetInterlacingMode();
|
||||
|
||||
// TODO: Implement and use these
|
||||
void ApplyState(bool bUseDstAlpha) {}
|
||||
void RestoreState() {}
|
||||
void ApplyState(u32 mode);
|
||||
void RestoreState();
|
||||
|
||||
void RenderText(const char* pstr, int left, int top, u32 color);
|
||||
void DrawDebugInfo();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue