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VideoBackends: Use vertex shader depth range if ztexture is used.
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8 changed files with 69 additions and 60 deletions
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@ -332,6 +332,8 @@ static void BPWritten(const BPCmd& bp)
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{
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if (bp.changes & 3)
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PixelShaderManager::SetZTextureTypeChanged();
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if (bp.changes & 12)
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VertexShaderManager::SetViewportChanged();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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