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Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
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175162e661
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5 changed files with 73 additions and 30 deletions
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@ -22,6 +22,7 @@
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#include "NativeVertexFormat.h"
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#include "BPMemory.h"
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#include "CPMemory.h"
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#include "VertexShaderGen.h"
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VERTEXSHADERUID last_vertex_shader_uid;
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@ -323,6 +324,12 @@ const char *GenerateVertexShader(u32 components, bool D3D)
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for (int i = xfregs.nNumChans; i < 2; ++i)
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WRITE(p, "o.colors[%d] = float4(0.0f,0.0f,0.0f,0.0f);\n", i);
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// special case if only pos and tex coord 0 and tex coord input is AB11
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bool texGenSpecialCase =
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((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
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(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
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(xfregs.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11);
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// transform texcoords
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for (int i = 0; i < xfregs.numTexGens; ++i) {
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TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
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@ -404,16 +411,27 @@ const char *GenerateVertexShader(u32 components, bool D3D)
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}
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if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
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if (xfregs.texcoords[i].postmtxinfo.normalize)
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WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
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int postidx = xfregs.texcoords[i].postmtxinfo.index;
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WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
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postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
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//multiply by postmatrix
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int postidx = xfregs.texcoords[i].postmtxinfo.index;
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WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
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"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
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postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
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WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
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if (texGenSpecialCase) {
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// no normalization
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// q of input is 1
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// q of output is unknown
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//multiply by postmatrix
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WRITE(p, "o.tex%d.xyz = float3(dot(P0.xy, o.tex%d.xy) + P0.z + P0.w, dot(P1.xy, o.tex%d.xy) + P1.z + P1.w, 0.0f);\n", i, i, i);
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}
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else {
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if (xfregs.texcoords[i].postmtxinfo.normalize)
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WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
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//multiply by postmatrix
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WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
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}
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}
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WRITE(p, "}\n");
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