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VideoCommon: don't do pointer copies during graphics mod callback iteration
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6d7bf60071
commit
a2ad3ca6f7
3 changed files with 7 additions and 7 deletions
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@ -1322,7 +1322,7 @@ TCacheEntry* TextureCacheBase::LoadImpl(const TextureInfo& texture_info, bool fo
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entry->texture_info_name = texture_info.CalculateTextureName().GetFullName();
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GraphicsModActionData::TextureLoad texture_load{entry->texture_info_name};
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for (const auto action :
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for (const auto& action :
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g_graphics_mod_manager->GetTextureLoadActions(entry->texture_info_name))
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{
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action->OnTextureLoad(&texture_load);
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@ -2274,7 +2274,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(
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info.m_texture_format = baseFormat;
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if (is_xfb_copy)
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{
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for (const auto action : g_graphics_mod_manager->GetXFBActions(info))
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for (const auto& action : g_graphics_mod_manager->GetXFBActions(info))
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{
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action->OnXFB();
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}
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@ -2283,7 +2283,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(
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{
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bool skip = false;
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GraphicsModActionData::EFB efb{tex_w, tex_h, &skip, &scaled_tex_w, &scaled_tex_h};
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for (const auto action : g_graphics_mod_manager->GetEFBActions(info))
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for (const auto& action : g_graphics_mod_manager->GetEFBActions(info))
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{
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action->OnEFB(&efb);
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}
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