VideoCommon: don't do pointer copies during graphics mod callback iteration

This commit is contained in:
iwubcode 2023-07-02 13:58:07 -05:00
parent 6d7bf60071
commit a2ad3ca6f7
3 changed files with 7 additions and 7 deletions

View file

@ -1322,7 +1322,7 @@ TCacheEntry* TextureCacheBase::LoadImpl(const TextureInfo& texture_info, bool fo
entry->texture_info_name = texture_info.CalculateTextureName().GetFullName();
GraphicsModActionData::TextureLoad texture_load{entry->texture_info_name};
for (const auto action :
for (const auto& action :
g_graphics_mod_manager->GetTextureLoadActions(entry->texture_info_name))
{
action->OnTextureLoad(&texture_load);
@ -2274,7 +2274,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(
info.m_texture_format = baseFormat;
if (is_xfb_copy)
{
for (const auto action : g_graphics_mod_manager->GetXFBActions(info))
for (const auto& action : g_graphics_mod_manager->GetXFBActions(info))
{
action->OnXFB();
}
@ -2283,7 +2283,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(
{
bool skip = false;
GraphicsModActionData::EFB efb{tex_w, tex_h, &skip, &scaled_tex_w, &scaled_tex_h};
for (const auto action : g_graphics_mod_manager->GetEFBActions(info))
for (const auto& action : g_graphics_mod_manager->GetEFBActions(info))
{
action->OnEFB(&efb);
}