mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-26 12:16:20 +00:00
commit
a2f24e8960
19 changed files with 4606 additions and 2137 deletions
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
BIN
Data/Sys/bootloader.gct
Normal file
BIN
Data/Sys/bootloader.gct
Normal file
Binary file not shown.
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@ -128,6 +128,7 @@
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#define WII_SETTING "setting.txt"
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#define GECKO_CODE_HANDLER "codehandler.bin"
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#define GCT_BOOTLOADER "bootloader.gct"
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// Subdirs in Sys
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#define GC_SYS_DIR "GC"
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@ -26,13 +26,13 @@
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#ifdef _WIN32
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#include <windows.h>
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#include <ShlObj.h>
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#include <Shlwapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <direct.h> // getcwd
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#include <io.h>
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#include <objbase.h> // guid stuff
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#include <shellapi.h>
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#include <ShlObj.h>
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#include <winerror.h>
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#else
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#include <dirent.h>
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@ -791,21 +791,22 @@ std::string GetExePath()
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return dolphin_path;
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}
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// SLIPPITODO: refactor with c++17 std::filesystem?
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std::string GetHomeDirectory()
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{
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std::string homeDir;
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#ifdef _WIN32
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wchar_t* path = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, nullptr, &path))) {
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, nullptr, &path)))
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{
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char pathStr[MAX_PATH];
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wcstombs(pathStr, path, MAX_PATH);
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homeDir = std::string(pathStr);
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CoTaskMemFree(path);
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}
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else {
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else
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{
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const char* home = getenv("USERPROFILE");
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homeDir = std::string(home) + "\\Documents";
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}
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@ -853,13 +854,15 @@ std::string GetSysDirectory()
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ASSERT_MSG(COMMON, !sysDir.empty(), "Sys directory has not been set");
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#else
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const char* home = getenv("HOME");
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if (!home) home = getenv("PWD");
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if (!home) home = "";
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if (!home)
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home = getenv("PWD");
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if (!home)
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home = "";
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std::string home_path = std::string(home) + DIR_SEP;
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const char* config_home = getenv("XDG_CONFIG_HOME");
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sysDir = std::string(config_home && config_home[0] == '/'
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? config_home : (home_path + ".config"))
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+ DIR_SEP DOLPHIN_DATA_DIR DIR_SEP "Sys" DIR_SEP;
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sysDir =
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std::string(config_home && config_home[0] == '/' ? config_home : (home_path + ".config")) +
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DIR_SEP DOLPHIN_DATA_DIR DIR_SEP "Sys" DIR_SEP;
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#endif
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INFO_LOG_FMT(COMMON, "GetSysDirectory: Setting to {}:", sysDir);
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@ -41,6 +41,7 @@ namespace fs = std::filesystem;
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/GeckoCode.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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@ -537,6 +538,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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PatchEngine::LoadPatches();
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HLE::PatchFixedFunctions();
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Gecko::RunCodeHandler();
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return true;
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}
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@ -51,6 +51,7 @@
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#include "VideoCommon/HiresTextures.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeWad.h"
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@ -959,7 +960,32 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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const std::string region_dir = GetDirectoryForRegion(ToGameCubeRegion(m_region));
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m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
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m_strBootROM = GetBootROMPath(region_dir);
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m_strIsoPath = (boot.parameters.index() == 0) ? std::get<BootParameters::Disc>(boot.parameters).path : "";
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m_strIsoPath =
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(boot.parameters.index() == 0) ? std::get<BootParameters::Disc>(boot.parameters).path : "";
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std::shared_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(m_strIsoPath);
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if (m_game_id == "GALE01" || m_game_id == "GALJ01")
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{
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m_melee_version = Melee::Version::NTSC;
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if (volume->GetLongNames()[DiscIO::Language::English].find("20XX") != std::string::npos)
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m_melee_version = Melee::Version::TwentyXX;
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else
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{
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// check for m-ex based build
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if (volume->FileExists("MxDt.dat"))
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{
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m_melee_version = Melee::Version::MEX;
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}
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}
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}
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else if (m_game_id == "GTME01")
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{
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m_melee_version = Melee::Version::UPTM;
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}
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INFO_LOG_FMT(BOOT, "Melee Version: {}", m_melee_version);
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return true;
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <future>
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#include <limits>
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#include <optional>
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#include <set>
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@ -45,6 +46,18 @@ namespace SerialInterface
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enum SIDevices : int;
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} // namespace SerialInterface
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namespace Melee
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{
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enum class Version
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{
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NTSC,
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TwentyXX,
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UPTM,
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MEX,
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OTHER,
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};
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}
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struct BootParameters;
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// DSP Backend Types
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@ -67,6 +80,8 @@ enum class GPUDeterminismMode
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struct SConfig
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{
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// Melee Version
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Melee::Version m_melee_version;
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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@ -19,6 +19,8 @@
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/OnScreenDisplay.h"
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namespace Gecko
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{
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static constexpr u32 CODE_SIZE = 8;
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@ -68,6 +70,8 @@ void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
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{
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std::lock_guard<std::mutex> lk(s_active_codes_lock);
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DEBUG_LOG_FMT(ACTIONREPLAY, "Setting up active codes...");
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s_active_codes.clear();
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if (SConfig::GetInstance().bEnableCheats)
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{
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@ -153,32 +157,39 @@ static Installation InstallCodeHandlerLocked()
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}
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}
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u32 codelist_base_address;
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u32 codelist_end_address;
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// Let the Gecko codehandler use free space from Melee's tournament mode region
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if (SConfig::GetInstance().GetGameID() == "GALE01")
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u32 codelist_base_address = INSTALLER_BASE_ADDRESS + static_cast<u32>(data.length()) - CODE_SIZE;
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u32 codelist_end_address = INSTALLER_END_ADDRESS;
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// Write a magic value to 'gameid' (codehandleronly does not actually read this).
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PowerPC::HostWrite_U32(MAGIC_GAMEID, INSTALLER_BASE_ADDRESS);
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// Install the custom bootloader to write gecko codes to the heaps
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if (SConfig::GetInstance().m_melee_version == Melee::Version::NTSC ||
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SConfig::GetInstance().m_melee_version == Melee::Version::MEX)
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{
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INFO_LOG(ACTIONREPLAY,
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"Detected GALE01 - using tournament mode region for Gecko codelist");
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// Write GCT loader into memory which will eventually load the real GCT into the heap
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std::string bootloaderData;
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std::string _bootloaderFilename = File::GetSysDirectory() + GCT_BOOTLOADER;
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if (!File::ReadFileToString(_bootloaderFilename, bootloaderData))
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{
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OSD::AddMessage("bootloader.gct not found in Sys folder.", 30000, 0xFFFF0000);
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ERROR_LOG_FMT(ACTIONREPLAY, "Could not enable cheats because bootloader.gct was missing.");
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return Installation::Failed;
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}
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// Set codelist base to the tournament mode region
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codelist_base_address = 0x801910E0;
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codelist_end_address = 0x8019AF4C;
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if (bootloaderData.length() > codelist_end_address - codelist_base_address)
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{
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OSD::AddMessage("Gecko bootloader too large.", 30000, 0xFFFF0000);
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ERROR_LOG_FMT(SLIPPI, "Gecko bootloader too large");
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return Installation::Failed;
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}
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// Patch codehandler to use tournament mode region
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PowerPC::HostWrite_U32(0x3DE08019, 0x80001904); // lis r15, 0x8019
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PowerPC::HostWrite_U32(0x61EF10E0, 0x80001908); // ori r15, r15, 0x10e0
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// Install bootloader gct
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for (size_t i = 0; i < bootloaderData.length(); ++i)
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PowerPC::HostWrite_U8(bootloaderData[i], static_cast<u32>(codelist_base_address + i));
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}
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else
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{
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codelist_base_address = INSTALLER_BASE_ADDRESS + static_cast<u32>(data.size()) - CODE_SIZE;
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codelist_end_address = INSTALLER_END_ADDRESS;
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}
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// Write a magic value to 'gameid' (codehandleronly does not actually read this).
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// This value will be read back and modified over time by HLE_Misc::GeckoCodeHandlerICacheFlush.
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PowerPC::HostWrite_U32(MAGIC_GAMEID, INSTALLER_BASE_ADDRESS);
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// Create GCT in memory
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PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address);
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PowerPC::HostWrite_U32(0x00d0c0de, codelist_base_address + 4);
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@ -194,6 +205,11 @@ static Installation InstallCodeHandlerLocked()
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// If the code is not going to fit in the space we have left then we have to skip it
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if (next_address + active_code.codes.size() * CODE_SIZE > end_address)
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{
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OSD::AddMessage(
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fmt::format("Ran out of memory applying gecko codes. Too many codes enabled. "
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"Need {} bytes, only {} remain.",
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active_code.codes.size() * CODE_SIZE, end_address - next_address),
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30000, 0xFFFF0000);
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NOTICE_LOG_FMT(ACTIONREPLAY,
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"Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
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"not write: \"{}\". Need {} bytes, only {} remain.",
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@ -216,6 +232,9 @@ static Installation InstallCodeHandlerLocked()
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// Stop code. Tells the handler that this is the end of the list.
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PowerPC::HostWrite_U32(0xF0000000, next_address);
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PowerPC::HostWrite_U32(0x00000000, next_address + 4);
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}
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// Write 0 to trampoline address, not sure why this is necessary
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PowerPC::HostWrite_U32(0, HLE_TRAMPOLINE_ADDRESS);
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// Turn on codes
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@ -226,6 +245,7 @@ static Installation InstallCodeHandlerLocked()
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{
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PowerPC::ppcState.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
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}
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return Installation::Installed;
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}
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@ -296,10 +316,73 @@ void RunCodeHandler()
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}
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DEBUG_LOG_FMT(ACTIONREPLAY,
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"GeckoCodes: Initiating phantom branch-and-link. "
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"PC = {:#010x}, SP = {:#010x}, SFP = {:#010x}",
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"PC = {:#010x}, SP = {:#010x}, SFP = {:#010x}\n",
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PC, SP, SFP);
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LR = HLE_TRAMPOLINE_ADDRESS;
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PC = NPC = ENTRY_POINT;
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}
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u32 GetGctLength()
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{
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std::lock_guard<std::mutex> lk(s_active_codes_lock);
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int i = 0;
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for (const GeckoCode& active_code : s_active_codes)
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{
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if (active_code.enabled)
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{
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i += 8 * static_cast<int>(active_code.codes.size());
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}
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}
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return i + 0x10; // 0x10 is the fixed size of the header and terminator
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}
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std::vector<u8> uint32ToVector(u32 num)
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{
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u8 byte0 = num >> 24;
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u8 byte1 = (num & 0xFF0000) >> 16;
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u8 byte2 = (num & 0xFF00) >> 8;
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u8 byte3 = num & 0xFF;
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|
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return std::vector<u8>({byte0, byte1, byte2, byte3});
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}
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void appendWordToBuffer(std::vector<u8>* buf, u32 word)
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{
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auto wordVector = uint32ToVector(word);
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buf->insert(buf->end(), wordVector.begin(), wordVector.end());
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}
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std::vector<u8> GenerateGct()
|
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{
|
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std::vector<u8> res;
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// Write header
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appendWordToBuffer(&res, 0x00d0c0de);
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appendWordToBuffer(&res, 0x00d0c0de);
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|
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std::lock_guard<std::mutex> lk(s_active_codes_lock);
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// Write codes
|
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for (const GeckoCode& active_code : s_active_codes)
|
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{
|
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if (active_code.enabled)
|
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{
|
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for (const GeckoCode::Code& code : active_code.codes)
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{
|
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appendWordToBuffer(&res, code.address);
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appendWordToBuffer(&res, code.data);
|
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}
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}
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}
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// Write footer
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appendWordToBuffer(&res, 0xff000000);
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appendWordToBuffer(&res, 0x00000000);
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|
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return res;
|
||||
}
|
||||
|
||||
} // namespace Gecko
|
||||
|
|
|
@ -66,4 +66,7 @@ void RunCodeHandler();
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void Shutdown();
|
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void DoState(PointerWrap&);
|
||||
|
||||
u32 GetGctLength();
|
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std::vector<u8> GenerateGct();
|
||||
|
||||
} // namespace Gecko
|
||||
|
|
|
@ -20,11 +20,13 @@
|
|||
#include "Core/Core.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
#include "Core/Debugger/Debugger_SymbolMap.h"
|
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#include "Core/GeckoCode.h"
|
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#include "Core/HW/EXI/EXI_DeviceSlippi.h"
|
||||
#include "Core/HW/Memmap.h"
|
||||
#include "Core/HW/SystemTimers.h"
|
||||
#include "Core/Host.h"
|
||||
#include "Core/NetPlayClient.h"
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
#include "Core/Slippi/SlippiPlayback.h"
|
||||
#include "Core/Slippi/SlippiReplayComm.h"
|
||||
#include "Core/State.h"
|
||||
|
@ -95,6 +97,18 @@ void appendHalfToBuffer(std::vector<u8>* buf, u16 word)
|
|||
buf->insert(buf->end(), halfVector.begin(), halfVector.end());
|
||||
}
|
||||
|
||||
std::string ConvertConnectCodeForGame(const std::string& input)
|
||||
{
|
||||
// Shift-Jis '#' symbol is two bytes (0x8194), followed by 0x00 null terminator
|
||||
char fullWidthShiftJisHashtag[] = {-127, -108, 0}; // 0x81, 0x94, 0x00
|
||||
std::string connectCode(input);
|
||||
// SLIPPITODO:Not the best use of ReplaceAll. potential bug if more than one '#' found.
|
||||
connectCode = ReplaceAll(connectCode, "#", std::string(fullWidthShiftJisHashtag));
|
||||
connectCode.resize(CONNECT_CODE_LENGTH +
|
||||
2); // fixed length + full width (two byte) hashtag +1, null terminator +1
|
||||
return connectCode;
|
||||
}
|
||||
|
||||
CEXISlippi::CEXISlippi()
|
||||
{
|
||||
INFO_LOG(SLIPPI, "EXI SLIPPI Constructor called.");
|
||||
|
@ -1484,8 +1498,7 @@ bool CEXISlippi::isDisconnected()
|
|||
return true;
|
||||
|
||||
auto status = slippi_netplay->GetSlippiConnectStatus();
|
||||
return status != SlippiNetplayClient::SlippiConnectStatus::NET_CONNECT_STATUS_CONNECTED ||
|
||||
isConnectionStalled;
|
||||
return status != SlippiNetplayClient::SlippiConnectStatus::NET_CONNECT_STATUS_CONNECTED;
|
||||
}
|
||||
|
||||
static int tempTestCount = 0;
|
||||
|
@ -2100,16 +2113,6 @@ void CEXISlippi::prepareOnlineMatchState()
|
|||
// Set p3/p4 player type to human
|
||||
onlineMatchBlock[0x61 + 2 * 0x24] = 0;
|
||||
onlineMatchBlock[0x61 + 3 * 0x24] = 0;
|
||||
|
||||
// Set alt color to light/dark costume for multiples of the same character on a team
|
||||
int characterCount[26][3] = {0};
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int charId = onlineMatchBlock[0x60 + i * 0x24];
|
||||
int teamId = onlineMatchBlock[0x69 + i * 0x24];
|
||||
onlineMatchBlock[0x67 + i * 0x24] = characterCount[charId][teamId];
|
||||
characterCount[charId][teamId]++;
|
||||
}
|
||||
}
|
||||
|
||||
// Overwrite stage
|
||||
|
@ -2133,7 +2136,7 @@ void CEXISlippi::prepareOnlineMatchState()
|
|||
onlineMatchBlock[0x84]);
|
||||
|
||||
// Turn pause on in direct, off in everything else
|
||||
u8* gameBitField3 = (u8*)&onlineMatchBlock[2];
|
||||
u8* gameBitField3 = static_cast<u8*>(&onlineMatchBlock[2]);
|
||||
*gameBitField3 = lastSearch.mode >= directMode ? *gameBitField3 & 0xF7 : *gameBitField3 | 0x8;
|
||||
//*gameBitField3 = *gameBitField3 | 0x8;
|
||||
|
||||
|
@ -2146,8 +2149,8 @@ void CEXISlippi::prepareOnlineMatchState()
|
|||
else
|
||||
rightTeamPlayers.push_back(i);
|
||||
}
|
||||
auto leftTeamSize = leftTeamPlayers.size();
|
||||
auto rightTeamSize = rightTeamPlayers.size();
|
||||
int leftTeamSize = static_cast<int>(leftTeamPlayers.size());
|
||||
int rightTeamSize = static_cast<int>(rightTeamPlayers.size());
|
||||
leftTeamPlayers.resize(4, 0);
|
||||
rightTeamPlayers.resize(4, 0);
|
||||
leftTeamPlayers[3] = static_cast<u8>(leftTeamSize);
|
||||
|
@ -2211,6 +2214,21 @@ void CEXISlippi::prepareOnlineMatchState()
|
|||
oppName = ConvertStringForGame(oppText, MAX_NAME_LENGTH * 2 + 1);
|
||||
m_read_queue.insert(m_read_queue.end(), oppName.begin(), oppName.end());
|
||||
|
||||
#ifdef LOCAL_TESTING
|
||||
std::string defaultConnectCodes[] = {"PLYR#001", "PLYR#002", "PLYR#003", "PLYR#004"};
|
||||
#endif
|
||||
|
||||
auto playerInfo = matchmaking->GetPlayerInfo();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
std::string connectCode = i < playerInfo.size() ? playerInfo[i].connect_code : "";
|
||||
#ifdef LOCAL_TESTING
|
||||
connectCode = defaultConnectCodes[i];
|
||||
#endif
|
||||
connectCode = ConvertConnectCodeForGame(connectCode);
|
||||
m_read_queue.insert(m_read_queue.end(), connectCode.begin(), connectCode.end());
|
||||
}
|
||||
|
||||
// Add error message if there is one
|
||||
auto errorStr = !forcedError.empty() ? forcedError : matchmaking->GetErrorMessage();
|
||||
errorStr = ConvertStringForGame(errorStr, 120);
|
||||
|
@ -2317,6 +2335,32 @@ void CEXISlippi::prepareFileLoad(u8* payload)
|
|||
m_read_queue.insert(m_read_queue.end(), buf.begin(), buf.end());
|
||||
}
|
||||
|
||||
void CEXISlippi::prepareGctLength()
|
||||
{
|
||||
m_read_queue.clear();
|
||||
|
||||
u32 size = Gecko::GetGctLength();
|
||||
|
||||
INFO_LOG(SLIPPI, "Getting gct size: %d", size);
|
||||
|
||||
// Write size to output
|
||||
appendWordToBuffer(&m_read_queue, size);
|
||||
}
|
||||
|
||||
void CEXISlippi::prepareGctLoad(u8* payload)
|
||||
{
|
||||
m_read_queue.clear();
|
||||
|
||||
auto gct = Gecko::GenerateGct();
|
||||
|
||||
// This is the address where the codes will be written to
|
||||
auto address = Common::swap32(&payload[0]);
|
||||
|
||||
INFO_LOG(SLIPPI, "Preparing to write gecko codes at: 0x%X", address);
|
||||
|
||||
m_read_queue.insert(m_read_queue.end(), gct.begin(), gct.end());
|
||||
}
|
||||
|
||||
void CEXISlippi::handleChatMessage(u8* payload)
|
||||
{
|
||||
int messageId = payload[0];
|
||||
|
@ -2468,6 +2512,7 @@ void CEXISlippi::prepareNewSeed()
|
|||
|
||||
void CEXISlippi::handleReportGame(u8* payload)
|
||||
{
|
||||
#ifndef LOCAL_TESTING
|
||||
SlippiGameReporter::GameReport r;
|
||||
r.duration_frames = Common::swap32(&payload[0]);
|
||||
|
||||
|
@ -2488,6 +2533,7 @@ void CEXISlippi::handleReportGame(u8* payload)
|
|||
}
|
||||
|
||||
game_reporter->StartReport(r);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CEXISlippi::DMAWrite(u32 _uAddr, u32 _uSize)
|
||||
|
@ -2619,6 +2665,12 @@ void CEXISlippi::DMAWrite(u32 _uAddr, u32 _uSize)
|
|||
case CMD_REPORT_GAME:
|
||||
handleReportGame(&memPtr[bufLoc + 1]);
|
||||
break;
|
||||
case CMD_GCT_LENGTH:
|
||||
prepareGctLength();
|
||||
break;
|
||||
case CMD_GCT_LOAD:
|
||||
prepareGctLoad(&memPtr[bufLoc + 1]);
|
||||
break;
|
||||
default:
|
||||
writeToFileAsync(&memPtr[bufLoc], payloadLen + 1, "");
|
||||
SlippiSpectateServer::getInstance().write(&memPtr[bufLoc], payloadLen + 1);
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Common/File.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Core/Slippi/SlippiGameFileLoader.h"
|
||||
#include "Core/Slippi/SlippiGameReporter.h"
|
||||
#include "Core/Slippi/SlippiMatchmaking.h"
|
||||
#include "Core/Slippi/SlippiNetplay.h"
|
||||
#include "Core/Slippi/SlippiPlayback.h"
|
||||
|
@ -17,7 +18,6 @@
|
|||
#include "Core/Slippi/SlippiSavestate.h"
|
||||
#include "Core/Slippi/SlippiSpectate.h"
|
||||
#include "Core/Slippi/SlippiUser.h"
|
||||
#include "Core/Slippi/SlippiGameReporter.h"
|
||||
#include "EXI_Device.h"
|
||||
|
||||
#define ROLLBACK_MAX_FRAMES 7
|
||||
|
@ -79,6 +79,8 @@ private:
|
|||
CMD_LOG_MESSAGE = 0xD0,
|
||||
CMD_FILE_LENGTH = 0xD1,
|
||||
CMD_FILE_LOAD = 0xD2,
|
||||
CMD_GCT_LENGTH = 0xD3,
|
||||
CMD_GCT_LOAD = 0xD4,
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -124,6 +126,8 @@ private:
|
|||
{CMD_LOG_MESSAGE, 0xFFFF}, // Variable size... will only work if by itself
|
||||
{CMD_FILE_LENGTH, 0x40},
|
||||
{CMD_FILE_LOAD, 0x40},
|
||||
{CMD_GCT_LENGTH, 0x0},
|
||||
{CMD_GCT_LOAD, 0x4},
|
||||
};
|
||||
|
||||
struct WriteMessage
|
||||
|
@ -174,7 +178,7 @@ private:
|
|||
void prepareOnlineStatus();
|
||||
void handleConnectionCleanup();
|
||||
void prepareNewSeed();
|
||||
void handleReportGame(u8 *payload);
|
||||
void handleReportGame(u8* payload);
|
||||
|
||||
// replay playback stuff
|
||||
void prepareGameInfo(u8* payload);
|
||||
|
@ -185,10 +189,12 @@ private:
|
|||
void prepareIsFileReady();
|
||||
|
||||
// misc stuff
|
||||
void handleChatMessage(u8 *payload);
|
||||
void handleChatMessage(u8* payload);
|
||||
void logMessageFromGame(u8* payload);
|
||||
void prepareFileLength(u8* payload);
|
||||
void prepareFileLoad(u8* payload);
|
||||
void prepareGctLength();
|
||||
void prepareGctLoad(u8* payload);
|
||||
int getCharColor(u8 charId, u8 teamId);
|
||||
|
||||
void FileWriteThread(void);
|
||||
|
|
|
@ -77,7 +77,7 @@ CoreTiming::EventType* et_AudioDMA;
|
|||
CoreTiming::EventType* et_DSP;
|
||||
CoreTiming::EventType* et_IPC_HLE;
|
||||
// PatchEngine updates every 1/60th of a second by default
|
||||
CoreTiming::EventType* et_PatchEngine;
|
||||
// CoreTiming::EventType* et_PatchEngine;
|
||||
CoreTiming::EventType* et_Throttle;
|
||||
|
||||
u32 s_cpu_core_clock = 486000000u; // 486 mhz (its not 485, stop bugging me!)
|
||||
|
@ -163,7 +163,7 @@ void PatchEngineCallback(u64 userdata, s64 cycles_late)
|
|||
cycles_pruned += next_schedule;
|
||||
}
|
||||
|
||||
CoreTiming::ScheduleEvent(next_schedule, et_PatchEngine, cycles_pruned);
|
||||
// CoreTiming::ScheduleEvent(next_schedule, et_PatchEngine, cycles_pruned);
|
||||
}
|
||||
|
||||
void ThrottleCallback(u64 last_time, s64 cyclesLate)
|
||||
|
@ -326,7 +326,7 @@ void Init()
|
|||
et_DSP = CoreTiming::RegisterEvent("DSPCallback", DSPCallback);
|
||||
et_AudioDMA = CoreTiming::RegisterEvent("AudioDMACallback", AudioDMACallback);
|
||||
et_IPC_HLE = CoreTiming::RegisterEvent("IPC_HLE_UpdateCallback", IPC_HLE_UpdateCallback);
|
||||
et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
|
||||
// et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
|
||||
et_Throttle = CoreTiming::RegisterEvent("Throttle", ThrottleCallback);
|
||||
|
||||
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
|
||||
|
@ -334,7 +334,7 @@ void Init()
|
|||
CoreTiming::ScheduleEvent(s_audio_dma_period, et_AudioDMA);
|
||||
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeUs());
|
||||
|
||||
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
|
||||
// CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
|
||||
|
||||
if (SConfig::GetInstance().bWii)
|
||||
CoreTiming::ScheduleEvent(s_ipc_hle_period, et_IPC_HLE);
|
||||
|
|
|
@ -16,18 +16,6 @@
|
|||
#include <json.hpp>
|
||||
using json = nlohmann::json;
|
||||
|
||||
inline size_t receive(char* ptr, size_t size, size_t nmemb, void* rcvBuf)
|
||||
{
|
||||
size_t len = size * nmemb;
|
||||
INFO_LOG(SLIPPI_ONLINE, "[User] Received data: %d", len);
|
||||
|
||||
std::string* buf = (std::string*)rcvBuf;
|
||||
|
||||
buf->insert(buf->end(), ptr, ptr + len);
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
SlippiGameReporter::SlippiGameReporter(SlippiUser* user)
|
||||
{
|
||||
CURL* curl = curl_easy_init();
|
||||
|
@ -76,7 +64,7 @@ void SlippiGameReporter::StartReport(GameReport report)
|
|||
|
||||
void SlippiGameReporter::StartNewSession(std::vector<std::string> new_player_uids)
|
||||
{
|
||||
this->player_uids = new_player_uids;
|
||||
this->m_player_uids = new_player_uids;
|
||||
gameIndex = 1;
|
||||
}
|
||||
|
||||
|
@ -108,7 +96,7 @@ void SlippiGameReporter::ReportThreadHandler()
|
|||
for (int i = 0; i < report.players.size(); i++)
|
||||
{
|
||||
json p;
|
||||
p["uid"] = player_uids[i];
|
||||
p["uid"] = m_player_uids[i];
|
||||
p["damage_done"] = report.players[i].damage_done;
|
||||
p["stocks_remaining"] = report.players[i].stocks_remaining;
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ protected:
|
|||
struct curl_slist* m_curl_header_list = nullptr;
|
||||
|
||||
u32 gameIndex = 1;
|
||||
std::vector<std::string> player_uids;
|
||||
std::vector<std::string> m_player_uids;
|
||||
|
||||
SlippiUser* m_user;
|
||||
std::queue<GameReport> game_report_queue;
|
||||
|
|
|
@ -67,13 +67,13 @@ SlippiNetplayClient::SlippiNetplayClient(std::vector<std::string> addrs, std::ve
|
|||
|
||||
this->isDecider = isDecider;
|
||||
this->m_remotePlayerCount = remotePlayerCount;
|
||||
this->playerIdx = playerIdx;
|
||||
this->m_player_idx = playerIdx;
|
||||
|
||||
// Set up remote player data structures.
|
||||
int j = 0;
|
||||
for (int i = 0; i < SLIPPI_REMOTE_PLAYER_MAX; i++, j++)
|
||||
{
|
||||
if (j == playerIdx)
|
||||
if (j == m_player_idx)
|
||||
j++;
|
||||
this->matchInfo.remotePlayerSelections[i] = SlippiPlayerSelections();
|
||||
this->matchInfo.remotePlayerSelections[i].playerIdx = j;
|
||||
|
@ -151,7 +151,7 @@ SlippiNetplayClient::SlippiNetplayClient(bool isDecider)
|
|||
u8 SlippiNetplayClient::PlayerIdxFromPort(u8 port)
|
||||
{
|
||||
u8 p = port;
|
||||
if (port > playerIdx)
|
||||
if (port > m_player_idx)
|
||||
{
|
||||
p--;
|
||||
}
|
||||
|
@ -160,7 +160,7 @@ u8 SlippiNetplayClient::PlayerIdxFromPort(u8 port)
|
|||
|
||||
u8 SlippiNetplayClient::LocalPlayerPort()
|
||||
{
|
||||
return this->playerIdx;
|
||||
return this->m_player_idx;
|
||||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
|
@ -267,7 +267,7 @@ unsigned int SlippiNetplayClient::OnData(sf::Packet& packet, ENetPeer* peer)
|
|||
sf::Packet spac;
|
||||
spac << (NetPlay::MessageId)NetPlay::NP_MSG_SLIPPI_PAD_ACK;
|
||||
spac << frame;
|
||||
spac << playerIdx;
|
||||
spac << m_player_idx;
|
||||
INFO_LOG(SLIPPI_ONLINE, "Sending ack packet for frame %d (player %d) to peer at %d:%d", frame,
|
||||
packetPlayerPort, peer->address.host, peer->address.port);
|
||||
|
||||
|
@ -835,7 +835,7 @@ void SlippiNetplayClient::SendSlippiPad(std::unique_ptr<SlippiPad> pad)
|
|||
auto spac = std::make_unique<sf::Packet>();
|
||||
*spac << static_cast<NetPlay::MessageId>(NetPlay::NP_MSG_SLIPPI_PAD);
|
||||
*spac << frame;
|
||||
*spac << this->playerIdx;
|
||||
*spac << this->m_player_idx;
|
||||
// INFO_LOG(SLIPPI_ONLINE, "Sending a packet of inputs [%d]...", frame);
|
||||
for (auto it = localPadQueue.begin(); it != localPadQueue.end(); ++it)
|
||||
{
|
||||
|
@ -869,7 +869,7 @@ void SlippiNetplayClient::SendSlippiPad(std::unique_ptr<SlippiPad> pad)
|
|||
void SlippiNetplayClient::SetMatchSelections(SlippiPlayerSelections& s)
|
||||
{
|
||||
matchInfo.localPlayerSelections.Merge(s);
|
||||
matchInfo.localPlayerSelections.playerIdx = playerIdx;
|
||||
matchInfo.localPlayerSelections.playerIdx = m_player_idx;
|
||||
|
||||
// Send packet containing selections
|
||||
auto spac = std::make_unique<sf::Packet>();
|
||||
|
|
|
@ -192,7 +192,7 @@ protected:
|
|||
bool isConnectionSelected = false;
|
||||
bool isDecider = false;
|
||||
bool hasGameStarted = false;
|
||||
u8 playerIdx = 0;
|
||||
u8 m_player_idx = 0;
|
||||
|
||||
std::deque<std::unique_ptr<SlippiPad>> localPadQueue; // most recent inputs at start of deque
|
||||
std::deque<std::unique_ptr<SlippiPad>>
|
||||
|
|
|
@ -85,6 +85,26 @@ std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<char16_t>
|
|||
return names;
|
||||
}
|
||||
|
||||
bool Volume::FileExists(std::string file_name)
|
||||
{
|
||||
std::vector<DiscIO::Partition> partitions = this->GetPartitions();
|
||||
if (partitions.empty())
|
||||
partitions.emplace_back(PARTITION_NONE);
|
||||
|
||||
for (const auto& partition : partitions)
|
||||
{
|
||||
const DiscIO::FileInfo& root_dir = this->GetFileSystem(partition)->GetRoot();
|
||||
for (const auto& file_info : root_dir)
|
||||
{
|
||||
if (file_info.GetName() == file_name)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader>& reader)
|
||||
{
|
||||
// Check for Wii
|
||||
|
|
|
@ -152,6 +152,8 @@ public:
|
|||
// The way the hash is calculated may change with updates to Dolphin.
|
||||
virtual std::array<u8, 20> GetSyncHash() const = 0;
|
||||
|
||||
bool FileExists(std::string file_name);
|
||||
|
||||
protected:
|
||||
template <u32 N>
|
||||
std::string DecodeString(const char (&data)[N]) const
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue