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CustomTexture: Use always safe texture hash
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2 changed files with 3 additions and 3 deletions
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@ -13,7 +13,7 @@ u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightl
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u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
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u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
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u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
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u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
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u64 GetHashHiresTexture(const u8 *src, int len, u32 samples = 0);
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u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
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u64 GetHash64(const u8 *src, int len, u32 samples);
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void SetHash64Function();
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