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https://github.com/dolphin-emu/dolphin.git
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Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
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118 changed files with 8868 additions and 2530 deletions
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@ -88,93 +88,89 @@ void CCodeWindow::Load()
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// The font to override DebuggerFont with
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std::string fontDesc;
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Section& showonstart = ini["ShowOnStart"];
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showonstart.Get("DebuggerFont", &fontDesc);
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ini.Get("ShowOnStart", "DebuggerFont", &fontDesc);
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if (!fontDesc.empty())
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DebuggerFont.SetNativeFontInfoUserDesc(wxString::FromAscii(fontDesc.c_str()));
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// Decide what windows to use
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// This stuff really doesn't belong in CodeWindow anymore, does it? It should be
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// in Frame.cpp somewhere, even though it's debugger stuff.
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showonstart.Get("Code", &bCodeWindow, true);
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showonstart.Get("Registers", &bRegisterWindow, false);
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showonstart.Get("Breakpoints", &bBreakpointWindow, false);
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showonstart.Get("Memory", &bMemoryWindow, false);
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showonstart.Get("JIT", &bJitWindow, false);
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showonstart.Get("Sound", &bSoundWindow, false);
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showonstart.Get("Video", &bVideoWindow, false);
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ini.Get("ShowOnStart", "Code", &bCodeWindow, true);
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ini.Get("ShowOnStart", "Registers", &bRegisterWindow, false);
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ini.Get("ShowOnStart", "Breakpoints", &bBreakpointWindow, false);
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ini.Get("ShowOnStart", "Memory", &bMemoryWindow, false);
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ini.Get("ShowOnStart", "JIT", &bJitWindow, false);
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ini.Get("ShowOnStart", "Sound", &bSoundWindow, false);
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ini.Get("ShowOnStart", "Video", &bVideoWindow, false);
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// Get notebook affiliation
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Section& section = ini[StringFromFormat("P - %s",
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std::string _Section = StringFromFormat("P - %s",
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(Parent->ActivePerspective < Parent->Perspectives.size())
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? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "")];
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section.Get("Log", &iLogWindow, 1);
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section.Get("Console", &iConsoleWindow, 1);
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section.Get("Code", &iCodeWindow, 1);
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section.Get("Registers", &iRegisterWindow, 1);
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section.Get("Breakpoints", &iBreakpointWindow, 0);
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section.Get("Memory", &iMemoryWindow, 1);
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section.Get("JIT", &iJitWindow, 1);
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section.Get("Sound", &iSoundWindow, 0);
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section.Get("Video", &iVideoWindow, 0);
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? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "");
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ini.Get(_Section.c_str(), "Log", &iLogWindow, 1);
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ini.Get(_Section.c_str(), "Console", &iConsoleWindow, 1);
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ini.Get(_Section.c_str(), "Code", &iCodeWindow, 1);
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ini.Get(_Section.c_str(), "Registers", &iRegisterWindow, 1);
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ini.Get(_Section.c_str(), "Breakpoints", &iBreakpointWindow, 0);
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ini.Get(_Section.c_str(), "Memory", &iMemoryWindow, 1);
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ini.Get(_Section.c_str(), "JIT", &iJitWindow, 1);
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ini.Get(_Section.c_str(), "Sound", &iSoundWindow, 0);
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ini.Get(_Section.c_str(), "Video", &iVideoWindow, 0);
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// Get floating setting
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Section& flt = ini["Float"];
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flt.Get("Log", &Parent->bFloatLogWindow, false);
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flt.Get("Console", &Parent->bFloatConsoleWindow, false);
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flt.Get("Code", &bFloatCodeWindow, false);
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flt.Get("Registers", &bFloatRegisterWindow, false);
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flt.Get("Breakpoints", &bFloatBreakpointWindow, false);
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flt.Get("Memory", &bFloatMemoryWindow, false);
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flt.Get("JIT", &bFloatJitWindow, false);
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flt.Get("Sound", &bFloatSoundWindow, false);
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flt.Get("Video", &bFloatVideoWindow, false);
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ini.Get("Float", "Log", &Parent->bFloatLogWindow, false);
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ini.Get("Float", "Console", &Parent->bFloatConsoleWindow, false);
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ini.Get("Float", "Code", &bFloatCodeWindow, false);
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ini.Get("Float", "Registers", &bFloatRegisterWindow, false);
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ini.Get("Float", "Breakpoints", &bFloatBreakpointWindow, false);
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ini.Get("Float", "Memory", &bFloatMemoryWindow, false);
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ini.Get("Float", "JIT", &bFloatJitWindow, false);
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ini.Get("Float", "Sound", &bFloatSoundWindow, false);
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ini.Get("Float", "Video", &bFloatVideoWindow, false);
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// Boot to pause or not
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showonstart.Get("AutomaticStart", &bAutomaticStart, false);
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showonstart.Get("BootToPause", &bBootToPause, true);
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ini.Get("ShowOnStart", "AutomaticStart", &bAutomaticStart, false);
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ini.Get("ShowOnStart", "BootToPause", &bBootToPause, true);
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}
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void CCodeWindow::Save()
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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Section& showonstart = ini["ShowOnStart"];
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showonstart.Set("DebuggerFont", std::string(DebuggerFont.GetNativeFontInfoUserDesc().mb_str()));
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ini.Set("ShowOnStart", "DebuggerFont", std::string(DebuggerFont.GetNativeFontInfoUserDesc().mb_str()));
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// Boot to pause or not
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showonstart.Set("AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
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showonstart.Set("BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
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ini.Set("ShowOnStart", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
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ini.Set("ShowOnStart", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
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// Save windows settings
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//showonstart.Set("Code", GetMenuBar()->IsChecked(IDM_CODEWINDOW));
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showonstart.Set("Registers", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW));
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showonstart.Set("Breakpoints", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW));
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showonstart.Set("Memory", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW));
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showonstart.Set("JIT", GetMenuBar()->IsChecked(IDM_JITWINDOW));
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showonstart.Set("Sound", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW));
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showonstart.Set("Video", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW));
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Section& section = ini[StringFromFormat("P - %s",
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//ini.Set("ShowOnStart", "Code", GetMenuBar()->IsChecked(IDM_CODEWINDOW));
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ini.Set("ShowOnStart", "Registers", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW));
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ini.Set("ShowOnStart", "Breakpoints", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW));
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ini.Set("ShowOnStart", "Memory", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW));
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ini.Set("ShowOnStart", "JIT", GetMenuBar()->IsChecked(IDM_JITWINDOW));
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ini.Set("ShowOnStart", "Sound", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW));
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ini.Set("ShowOnStart", "Video", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW));
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std::string _Section = StringFromFormat("P - %s",
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(Parent->ActivePerspective < Parent->Perspectives.size())
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? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "")];
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section.Set("Log", iLogWindow);
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section.Set("Console", iConsoleWindow);
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section.Set("Code", iCodeWindow);
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section.Set("Registers", iRegisterWindow);
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section.Set("Breakpoints", iBreakpointWindow);
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section.Set("Memory", iMemoryWindow);
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section.Set("JIT", iJitWindow);
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section.Set("Sound", iSoundWindow);
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section.Set("Video", iVideoWindow);
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? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "");
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ini.Set(_Section.c_str(), "Log", iLogWindow);
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ini.Set(_Section.c_str(), "Console", iConsoleWindow);
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ini.Set(_Section.c_str(), "Code", iCodeWindow);
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ini.Set(_Section.c_str(), "Registers", iRegisterWindow);
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ini.Set(_Section.c_str(), "Breakpoints", iBreakpointWindow);
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ini.Set(_Section.c_str(), "Memory", iMemoryWindow);
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ini.Set(_Section.c_str(), "JIT", iJitWindow);
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ini.Set(_Section.c_str(), "Sound", iSoundWindow);
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ini.Set(_Section.c_str(), "Video", iVideoWindow);
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// Save floating setting
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Section& flt = ini["Float"];
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flt.Set("Log", !!FindWindowById(IDM_LOGWINDOW_PARENT));
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flt.Set("Console", !!FindWindowById(IDM_CONSOLEWINDOW_PARENT));
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flt.Set("Code", !!FindWindowById(IDM_CODEWINDOW_PARENT));
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flt.Set("Registers", !!FindWindowById(IDM_REGISTERWINDOW_PARENT));
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flt.Set("Breakpoints", !!FindWindowById(IDM_BREAKPOINTWINDOW_PARENT));
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flt.Set("Memory", !!FindWindowById(IDM_MEMORYWINDOW_PARENT));
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flt.Set("JIT", !!FindWindowById(IDM_JITWINDOW_PARENT));
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flt.Set("Sound", !!FindWindowById(IDM_SOUNDWINDOW_PARENT));
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flt.Set("Video", !!FindWindowById(IDM_VIDEOWINDOW_PARENT));
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ini.Set("Float", "Log", !!FindWindowById(IDM_LOGWINDOW_PARENT));
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ini.Set("Float", "Console", !!FindWindowById(IDM_CONSOLEWINDOW_PARENT));
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ini.Set("Float", "Code", !!FindWindowById(IDM_CODEWINDOW_PARENT));
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ini.Set("Float", "Registers", !!FindWindowById(IDM_REGISTERWINDOW_PARENT));
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ini.Set("Float", "Breakpoints", !!FindWindowById(IDM_BREAKPOINTWINDOW_PARENT));
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ini.Set("Float", "Memory", !!FindWindowById(IDM_MEMORYWINDOW_PARENT));
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ini.Set("Float", "JIT", !!FindWindowById(IDM_JITWINDOW_PARENT));
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ini.Set("Float", "Sound", !!FindWindowById(IDM_SOUNDWINDOW_PARENT));
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ini.Set("Float", "Video", !!FindWindowById(IDM_VIDEOWINDOW_PARENT));
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ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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