Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.

Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2010-06-03 18:05:08 +00:00
parent 3236aa9e73
commit a3c96ac42c
118 changed files with 8868 additions and 2530 deletions

View file

@ -88,93 +88,89 @@ void CCodeWindow::Load()
// The font to override DebuggerFont with
std::string fontDesc;
Section& showonstart = ini["ShowOnStart"];
showonstart.Get("DebuggerFont", &fontDesc);
ini.Get("ShowOnStart", "DebuggerFont", &fontDesc);
if (!fontDesc.empty())
DebuggerFont.SetNativeFontInfoUserDesc(wxString::FromAscii(fontDesc.c_str()));
// Decide what windows to use
// This stuff really doesn't belong in CodeWindow anymore, does it? It should be
// in Frame.cpp somewhere, even though it's debugger stuff.
showonstart.Get("Code", &bCodeWindow, true);
showonstart.Get("Registers", &bRegisterWindow, false);
showonstart.Get("Breakpoints", &bBreakpointWindow, false);
showonstart.Get("Memory", &bMemoryWindow, false);
showonstart.Get("JIT", &bJitWindow, false);
showonstart.Get("Sound", &bSoundWindow, false);
showonstart.Get("Video", &bVideoWindow, false);
ini.Get("ShowOnStart", "Code", &bCodeWindow, true);
ini.Get("ShowOnStart", "Registers", &bRegisterWindow, false);
ini.Get("ShowOnStart", "Breakpoints", &bBreakpointWindow, false);
ini.Get("ShowOnStart", "Memory", &bMemoryWindow, false);
ini.Get("ShowOnStart", "JIT", &bJitWindow, false);
ini.Get("ShowOnStart", "Sound", &bSoundWindow, false);
ini.Get("ShowOnStart", "Video", &bVideoWindow, false);
// Get notebook affiliation
Section& section = ini[StringFromFormat("P - %s",
std::string _Section = StringFromFormat("P - %s",
(Parent->ActivePerspective < Parent->Perspectives.size())
? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "")];
section.Get("Log", &iLogWindow, 1);
section.Get("Console", &iConsoleWindow, 1);
section.Get("Code", &iCodeWindow, 1);
section.Get("Registers", &iRegisterWindow, 1);
section.Get("Breakpoints", &iBreakpointWindow, 0);
section.Get("Memory", &iMemoryWindow, 1);
section.Get("JIT", &iJitWindow, 1);
section.Get("Sound", &iSoundWindow, 0);
section.Get("Video", &iVideoWindow, 0);
? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "");
ini.Get(_Section.c_str(), "Log", &iLogWindow, 1);
ini.Get(_Section.c_str(), "Console", &iConsoleWindow, 1);
ini.Get(_Section.c_str(), "Code", &iCodeWindow, 1);
ini.Get(_Section.c_str(), "Registers", &iRegisterWindow, 1);
ini.Get(_Section.c_str(), "Breakpoints", &iBreakpointWindow, 0);
ini.Get(_Section.c_str(), "Memory", &iMemoryWindow, 1);
ini.Get(_Section.c_str(), "JIT", &iJitWindow, 1);
ini.Get(_Section.c_str(), "Sound", &iSoundWindow, 0);
ini.Get(_Section.c_str(), "Video", &iVideoWindow, 0);
// Get floating setting
Section& flt = ini["Float"];
flt.Get("Log", &Parent->bFloatLogWindow, false);
flt.Get("Console", &Parent->bFloatConsoleWindow, false);
flt.Get("Code", &bFloatCodeWindow, false);
flt.Get("Registers", &bFloatRegisterWindow, false);
flt.Get("Breakpoints", &bFloatBreakpointWindow, false);
flt.Get("Memory", &bFloatMemoryWindow, false);
flt.Get("JIT", &bFloatJitWindow, false);
flt.Get("Sound", &bFloatSoundWindow, false);
flt.Get("Video", &bFloatVideoWindow, false);
ini.Get("Float", "Log", &Parent->bFloatLogWindow, false);
ini.Get("Float", "Console", &Parent->bFloatConsoleWindow, false);
ini.Get("Float", "Code", &bFloatCodeWindow, false);
ini.Get("Float", "Registers", &bFloatRegisterWindow, false);
ini.Get("Float", "Breakpoints", &bFloatBreakpointWindow, false);
ini.Get("Float", "Memory", &bFloatMemoryWindow, false);
ini.Get("Float", "JIT", &bFloatJitWindow, false);
ini.Get("Float", "Sound", &bFloatSoundWindow, false);
ini.Get("Float", "Video", &bFloatVideoWindow, false);
// Boot to pause or not
showonstart.Get("AutomaticStart", &bAutomaticStart, false);
showonstart.Get("BootToPause", &bBootToPause, true);
ini.Get("ShowOnStart", "AutomaticStart", &bAutomaticStart, false);
ini.Get("ShowOnStart", "BootToPause", &bBootToPause, true);
}
void CCodeWindow::Save()
{
IniFile ini;
ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
Section& showonstart = ini["ShowOnStart"];
showonstart.Set("DebuggerFont", std::string(DebuggerFont.GetNativeFontInfoUserDesc().mb_str()));
ini.Set("ShowOnStart", "DebuggerFont", std::string(DebuggerFont.GetNativeFontInfoUserDesc().mb_str()));
// Boot to pause or not
showonstart.Set("AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
showonstart.Set("BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
ini.Set("ShowOnStart", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
ini.Set("ShowOnStart", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
// Save windows settings
//showonstart.Set("Code", GetMenuBar()->IsChecked(IDM_CODEWINDOW));
showonstart.Set("Registers", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW));
showonstart.Set("Breakpoints", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW));
showonstart.Set("Memory", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW));
showonstart.Set("JIT", GetMenuBar()->IsChecked(IDM_JITWINDOW));
showonstart.Set("Sound", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW));
showonstart.Set("Video", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW));
Section& section = ini[StringFromFormat("P - %s",
//ini.Set("ShowOnStart", "Code", GetMenuBar()->IsChecked(IDM_CODEWINDOW));
ini.Set("ShowOnStart", "Registers", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW));
ini.Set("ShowOnStart", "Breakpoints", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW));
ini.Set("ShowOnStart", "Memory", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW));
ini.Set("ShowOnStart", "JIT", GetMenuBar()->IsChecked(IDM_JITWINDOW));
ini.Set("ShowOnStart", "Sound", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW));
ini.Set("ShowOnStart", "Video", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW));
std::string _Section = StringFromFormat("P - %s",
(Parent->ActivePerspective < Parent->Perspectives.size())
? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "")];
section.Set("Log", iLogWindow);
section.Set("Console", iConsoleWindow);
section.Set("Code", iCodeWindow);
section.Set("Registers", iRegisterWindow);
section.Set("Breakpoints", iBreakpointWindow);
section.Set("Memory", iMemoryWindow);
section.Set("JIT", iJitWindow);
section.Set("Sound", iSoundWindow);
section.Set("Video", iVideoWindow);
? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "");
ini.Set(_Section.c_str(), "Log", iLogWindow);
ini.Set(_Section.c_str(), "Console", iConsoleWindow);
ini.Set(_Section.c_str(), "Code", iCodeWindow);
ini.Set(_Section.c_str(), "Registers", iRegisterWindow);
ini.Set(_Section.c_str(), "Breakpoints", iBreakpointWindow);
ini.Set(_Section.c_str(), "Memory", iMemoryWindow);
ini.Set(_Section.c_str(), "JIT", iJitWindow);
ini.Set(_Section.c_str(), "Sound", iSoundWindow);
ini.Set(_Section.c_str(), "Video", iVideoWindow);
// Save floating setting
Section& flt = ini["Float"];
flt.Set("Log", !!FindWindowById(IDM_LOGWINDOW_PARENT));
flt.Set("Console", !!FindWindowById(IDM_CONSOLEWINDOW_PARENT));
flt.Set("Code", !!FindWindowById(IDM_CODEWINDOW_PARENT));
flt.Set("Registers", !!FindWindowById(IDM_REGISTERWINDOW_PARENT));
flt.Set("Breakpoints", !!FindWindowById(IDM_BREAKPOINTWINDOW_PARENT));
flt.Set("Memory", !!FindWindowById(IDM_MEMORYWINDOW_PARENT));
flt.Set("JIT", !!FindWindowById(IDM_JITWINDOW_PARENT));
flt.Set("Sound", !!FindWindowById(IDM_SOUNDWINDOW_PARENT));
flt.Set("Video", !!FindWindowById(IDM_VIDEOWINDOW_PARENT));
ini.Set("Float", "Log", !!FindWindowById(IDM_LOGWINDOW_PARENT));
ini.Set("Float", "Console", !!FindWindowById(IDM_CONSOLEWINDOW_PARENT));
ini.Set("Float", "Code", !!FindWindowById(IDM_CODEWINDOW_PARENT));
ini.Set("Float", "Registers", !!FindWindowById(IDM_REGISTERWINDOW_PARENT));
ini.Set("Float", "Breakpoints", !!FindWindowById(IDM_BREAKPOINTWINDOW_PARENT));
ini.Set("Float", "Memory", !!FindWindowById(IDM_MEMORYWINDOW_PARENT));
ini.Set("Float", "JIT", !!FindWindowById(IDM_JITWINDOW_PARENT));
ini.Set("Float", "Sound", !!FindWindowById(IDM_SOUNDWINDOW_PARENT));
ini.Set("Float", "Video", !!FindWindowById(IDM_VIDEOWINDOW_PARENT));
ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}