Make font rendering a lot prettier.
Fix constant buffers in EmuGfxState::ApplyState() to really have a size which is a multiple of 16 instead of 65536.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5755 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-06-20 23:10:55 +00:00
commit a450fd45d8
4 changed files with 43 additions and 39 deletions

View file

@ -469,7 +469,7 @@ void Renderer::DrawDebugText()
void Renderer::RenderText(const char* text, int left, int top, u32 color)
{
D3D::font.DrawTextScaled((float)left, (float)top, 15, 0.0f, color, text, false);
D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text, false);
}
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
@ -930,7 +930,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
char fps[20];
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
D3D::font.DrawTextScaled(0,30,30,0.0f,0xFF00FFFF,fps,false);
D3D::font.DrawTextScaled(0,30,20,0.0f,0xFF00FFFF,fps,false);
}
Renderer::DrawDebugText();
@ -938,13 +938,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
char buf[32768];
Statistics::ToString(buf);
D3D::font.DrawTextScaled(0,30,30,0.0f,0xFF00FFFF,buf,false);
D3D::font.DrawTextScaled(0,30,20,0.0f,0xFF00FFFF,buf,false);
}
else if (g_ActiveConfig.bOverlayProjStats)
{
char buf[32768];
Statistics::ToStringProj(buf);
D3D::font.DrawTextScaled(0,30,30,0.0f,0xFF00FFFF,buf,false);
D3D::font.DrawTextScaled(0,30,20,0.0f,0xFF00FFFF,buf,false);
}
OSD::DrawMessages();