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add new statistics for gpu buffer streaming
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@ -345,6 +345,8 @@ ID3D11Buffer* &PixelShaderCache::GetConstantBuffer()
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memcpy(map.pData, psconstants, sizeof(psconstants));
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D3D::context->Unmap(pscbuf, 0);
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pscbufchanged = false;
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(psconstants));
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}
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return pscbuf;
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}
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