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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls.
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10 changed files with 85 additions and 75 deletions
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@ -98,7 +98,7 @@ void Television::Init()
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// Create YUYV-decoding pixel shader
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m_pShader = D3D::CompileAndCreatePixelShader(YUYV_DECODER_PS, sizeof(YUYV_DECODER_PS));
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m_pShader = D3D::CompileAndCreatePixelShader(YUYV_DECODER_PS);
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CHECK(m_pShader != nullptr, "compile and create yuyv decoder pixel shader");
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D3D::SetDebugObjectName(m_pShader, "yuyv decoder pixel shader");
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