mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-05 15:48:51 +00:00
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls.
This commit is contained in:
parent
cc3dda5b22
commit
a523a6d1bf
10 changed files with 85 additions and 75 deletions
|
@ -189,7 +189,7 @@ void XFBEncoder::Init()
|
|||
// Create vertex shader
|
||||
|
||||
D3DBlob* bytecode = nullptr;
|
||||
if (!D3D::CompileVertexShader(XFB_ENCODE_VS, sizeof(XFB_ENCODE_VS), &bytecode))
|
||||
if (!D3D::CompileVertexShader(XFB_ENCODE_VS, &bytecode))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "XFB encode vertex shader failed to compile");
|
||||
return;
|
||||
|
@ -211,7 +211,7 @@ void XFBEncoder::Init()
|
|||
|
||||
// Create pixel shader
|
||||
|
||||
m_pShader = D3D::CompileAndCreatePixelShader(XFB_ENCODE_PS, sizeof(XFB_ENCODE_PS));
|
||||
m_pShader = D3D::CompileAndCreatePixelShader(XFB_ENCODE_PS);
|
||||
if (!m_pShader)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "XFB encode pixel shader failed to compile");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue