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VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
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4 changed files with 6 additions and 5 deletions
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@ -47,7 +47,7 @@ public:
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// Prepares a native window for rendering. This is called on the main thread, or the
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// thread which owns the window.
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virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
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virtual void PrepareWindow(WindowSystemInfo& wsi) {}
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static std::string BadShaderFilename(const char* shader_stage, int counter);
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