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Change the default GFX backend from D3D11 to OGL.
Rationale and discussion: https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
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8b53385c54
commit
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2 changed files with 6 additions and 6 deletions
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@ -40,13 +40,13 @@ void VideoBackend::PopulateList()
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{
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VideoBackend* backends[4] = { NULL };
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// D3D11 > OGL > SW
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// OGL > D3D11 > SW
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#if !defined(USE_GLES) || USE_GLES3
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g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend);
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#endif
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#ifdef _WIN32
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if (IsGteVista())
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g_available_video_backends.push_back(backends[0] = new DX11::VideoBackend);
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#endif
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#if !defined(USE_GLES) || USE_GLES3
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g_available_video_backends.push_back(backends[1] = new OGL::VideoBackend);
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g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend);
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#endif
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g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware);
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