Add an on screen lag counter.

This commit is contained in:
rog 2012-11-11 17:57:06 -05:00
commit a5d210129d
9 changed files with 43 additions and 7 deletions

View file

@ -144,9 +144,11 @@ void CFrame::CreateMenu()
emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_pauseMovie);
emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_showLag);
emulationMenu->Check(IDM_RECORDREADONLY, true);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
wxMenu *skippingMenu = new wxMenu;
@ -709,6 +711,13 @@ void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
SConfig::GetInstance().m_pauseMovie = !SConfig::GetInstance().m_pauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_showLag = !SConfig::GetInstance().m_showLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);