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ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.
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2 changed files with 1 additions and 6 deletions
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@ -46,7 +46,6 @@ static void DefineVSOutputStructMember(T& object, API_TYPE api_type, const char*
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}
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}
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// TODO: Check if something goes wrong if the cached shaders used pixel lighting but it's disabled later??
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template<class T>
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static void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
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{
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