graphics mod factory...

This commit is contained in:
iwubcode 2025-02-27 23:49:57 -06:00
commit a6127bfb5c

View file

@ -3,6 +3,7 @@
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CameraAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomMeshAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h"
@ -44,6 +45,10 @@ std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson:
{
return CustomMeshAction::Create(json_data, std::move(library));
}
else if (name == CameraAction::factory_name)
{
return CameraAction::Create(json_data, std::move(library));
}
return nullptr;
}