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VideoCommon: Clean freelook camera dirty state when getting the new view
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3 changed files with 8 additions and 0 deletions
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@ -419,6 +419,8 @@ void VertexShaderManager::SetConstants()
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memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
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g_freelook_camera.SetClean();
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dirty = true;
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}
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