D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-09-13 17:46:33 +00:00
parent 5911abc600
commit a7c70ddb66
32 changed files with 2041 additions and 370 deletions

View file

@ -19,6 +19,7 @@
#include "Profiler.h"
#include "Statistics.h"
#include "Render.h"
#include "VideoCommon.h"
#include "PixelShaderManager.h"
#include "BPFunctions.h"
@ -40,6 +41,12 @@ void BPInit()
bpmem.bpMask = 0xFFFFFF;
}
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight)
{
Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
}
void BPWritten(const BPCmd& bp)
{
/*