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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
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32 changed files with 2041 additions and 370 deletions
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@ -19,6 +19,7 @@
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#include "Profiler.h"
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#include "Statistics.h"
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#include "Render.h"
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#include "VideoCommon.h"
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#include "PixelShaderManager.h"
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#include "BPFunctions.h"
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@ -40,6 +41,12 @@ void BPInit()
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bpmem.bpMask = 0xFFFFFF;
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}
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight)
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{
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Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
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}
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void BPWritten(const BPCmd& bp)
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{
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/*
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