D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-09-13 17:46:33 +00:00
parent 5911abc600
commit a7c70ddb66
32 changed files with 2041 additions and 370 deletions

View file

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "D3DBase.h"
#include "Render.h"
#include "FramebufferManager.h"
namespace FBManager
{
static LPDIRECT3DSURFACE9 s_efb_color_surface;
static LPDIRECT3DSURFACE9 s_efb_depth_surface;
#undef CHECK
#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
void Create()
{
// Simplest possible setup to start with.
int target_width = Renderer::GetTargetWidth();
int target_height = Renderer::GetTargetHeight();
HRESULT hr = D3D::dev->CreateRenderTarget(target_width, target_height, D3DFMT_A8R8G8B8,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_color_surface, NULL);
CHECK(hr);
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D24S8,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
CHECK(hr);
}
void Destroy()
{
s_efb_depth_surface->Release();
s_efb_depth_surface = NULL;
s_efb_color_surface->Release();
s_efb_color_surface = NULL;
}
} // namespace