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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
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32 changed files with 2041 additions and 370 deletions
55
Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
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55
Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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#include "Render.h"
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#include "FramebufferManager.h"
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namespace FBManager
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{
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static LPDIRECT3DSURFACE9 s_efb_color_surface;
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static LPDIRECT3DSURFACE9 s_efb_depth_surface;
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#undef CHECK
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#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
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LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
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LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
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void Create()
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{
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// Simplest possible setup to start with.
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int target_width = Renderer::GetTargetWidth();
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int target_height = Renderer::GetTargetHeight();
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HRESULT hr = D3D::dev->CreateRenderTarget(target_width, target_height, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_color_surface, NULL);
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CHECK(hr);
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hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D24S8,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
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CHECK(hr);
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}
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void Destroy()
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{
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s_efb_depth_surface->Release();
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s_efb_depth_surface = NULL;
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s_efb_color_surface->Release();
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s_efb_color_surface = NULL;
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}
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} // namespace
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