D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-09-13 17:46:33 +00:00
parent 5911abc600
commit a7c70ddb66
32 changed files with 2041 additions and 370 deletions

View file

@ -128,11 +128,6 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
}
}
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
{
Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
}
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
bool colorEnable = bpmem.blendmode.colorupdate;