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Revert "Remove front-facing check for specular lights"
This reverts commit 0b425bbb41daa1f613d99641cf8da35cc901a4a1. The patent says this exists.
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1 changed files with 8 additions and 5 deletions
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@ -41,12 +41,15 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d
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break;
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case AttenuationFunc::Spec:
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object.Write(" float cosine = 0.0;\n"
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" // Compute the cosine of the angle between the object normal\n"
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" // and the half-angle direction for the viewer\n"
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" // (assuming the half-angle direction is a unit vector)\n"
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" cosine = max(0.0, dot(_normal, " LIGHT_DIR ".xyz));\n",
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" // Ensure that the object is facing the light\n"
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" if (dot(_normal, ldir) >= 0.0) {{\n"
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" // Compute the cosine of the angle between the object normal\n"
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" // and the half-angle direction for the viewer\n"
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" // (assuming the half-angle direction is a unit vector)\n"
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" cosine = max(0.0, dot(_normal, " LIGHT_DIR ".xyz));\n",
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LIGHT_DIR_PARAMS(index));
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object.Write(" // Specular lights use the angle for the denominator as well\n"
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object.Write(" }}\n"
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" // Specular lights use the angle for the denominator as well\n"
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" dist = cosine;\n"
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" dist2 = dist * dist;\n");
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break;
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