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DolphinWX: Remove usage of IsCompressed() in compression code
What we actually care about is whether it's a GCZ file, not whether it's compressed. (This commit doesn't change the behavior, since the beginning of CompressSelection discards items that aren't BlobType::GCZ or BlobType::PLAIN.)
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3 changed files with 4 additions and 10 deletions
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@ -386,9 +386,3 @@ const std::string GameListItem::GetWiiFSPath() const
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return ret;
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}
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bool GameListItem::IsCompressed() const
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{
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return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
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m_blob_type == DiscIO::BlobType::WBFS;
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}
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