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Kill off some usages of c_str.
Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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170 changed files with 812 additions and 704 deletions
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@ -133,7 +133,7 @@ void ApplyShader()
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// Fallback to shared user dir
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path = File::GetSysDirectory() + SHADERS_DIR DIR_SEP + g_ActiveConfig.sPostProcessingShader + ".glsl";
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}
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if (!File::ReadFileToString(path.c_str(), code)) {
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if (!File::ReadFileToString(path, code)) {
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ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
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return;
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}
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