mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-01 13:48:56 +00:00
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
This commit is contained in:
parent
1fe3d07cbd
commit
a886d8a8ee
4 changed files with 6 additions and 8 deletions
|
@ -42,7 +42,7 @@ struct VertexShaderConstants
|
|||
float4 transformmatrices[64];
|
||||
float4 normalmatrices[32];
|
||||
float4 posttransformmatrices[64];
|
||||
float4 depthparams;
|
||||
float4 pixelcentercorrection;
|
||||
float4 stereoparams;
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue