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OGL: Handle cases where reversed depth is already used.
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6 changed files with 32 additions and 3 deletions
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@ -102,6 +102,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsPostProcessing = true;
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g_Config.backend_info.bSupportsSSAA = true;
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g_Config.backend_info.bSupportsReversedDepthRange = true;
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// Overwritten in Render.cpp later
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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