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OGL: Handle cases where reversed depth is already used.
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6 changed files with 32 additions and 3 deletions
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@ -172,6 +172,7 @@ struct VideoConfig final
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bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsSSAA;
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bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsReversedDepthRange;
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} backend_info;
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// Utility
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