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OpenGL:
1. Reorganized display settings 2. Let render to main window also have the internal resolution setting 3. Set render to main window as default setting, it's the most common and best option used by the best emulators 4. Changed screenshot to capture the internal picture, independent of whatever the window size may be git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
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6 changed files with 152 additions and 74 deletions
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@ -37,13 +37,12 @@ void Config::Load()
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
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strncpy(iWindowedRes, temp.c_str(), 16);
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iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
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// apply this to the fullscreen resolution too
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strncpy(iFSResolution, temp.c_str(), 16);
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, true);
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iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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