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Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library which also operates on regular C arrays. Given that, we can just replace usages of ArraySize with that where applicable. In many cases, we can just change the actual C array ArraySize() was called on into a std::array and just use its .size() member function instead. In some other cases, we can collapse the loops they were used in, into a ranged-for loop, eliminating the need for en explicit bounds query.
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commit
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26 changed files with 280 additions and 229 deletions
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@ -2,16 +2,17 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/D3DBase.h"
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#include <algorithm>
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#include <array>
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#include "Common/CommonTypes.h"
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#include "Common/DynamicLibrary.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoBackends/D3DCommon/Common.h"
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@ -30,8 +31,11 @@ D3D_FEATURE_LEVEL feature_level;
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static ComPtr<ID3D11Debug> s_debug;
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static constexpr D3D_FEATURE_LEVEL s_supported_feature_levels[] = {
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D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0};
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constexpr std::array<D3D_FEATURE_LEVEL, 3> s_supported_feature_levels{
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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};
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bool Create(u32 adapter_index, bool enable_debug_layer)
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{
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@ -72,8 +76,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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if (enable_debug_layer)
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{
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hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
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D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels,
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static_cast<UINT>(ArraySize(s_supported_feature_levels)),
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D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels.data(),
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static_cast<UINT>(s_supported_feature_levels.size()),
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D3D11_SDK_VERSION, &device, &feature_level, &context);
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// Debugbreak on D3D error
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@ -102,8 +106,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
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if (!enable_debug_layer || FAILED(hr))
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{
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hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
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s_supported_feature_levels,
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static_cast<UINT>(ArraySize(s_supported_feature_levels)),
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s_supported_feature_levels.data(),
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static_cast<UINT>(s_supported_feature_levels.size()),
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D3D11_SDK_VERSION, &device, &feature_level, &context);
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}
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@ -184,8 +188,8 @@ std::vector<u32> GetAAModes(u32 adapter_index)
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}
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HRESULT hr = d3d11_create_device(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0,
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s_supported_feature_levels,
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static_cast<UINT>(ArraySize(s_supported_feature_levels)),
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s_supported_feature_levels.data(),
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static_cast<UINT>(s_supported_feature_levels.size()),
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D3D11_SDK_VERSION, &temp_device, nullptr, nullptr);
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if (FAILED(hr))
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return {};
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